Campbell Barton ideasman42
  • Australia
  • Joined on 2005-01-30
Campbell Barton pushed to main at blender/blender 2024-09-25 04:46:04 +02:00
b3a3c7fbb0 Update license information
Campbell Barton pushed to main at blender/blender 2024-09-25 04:41:33 +02:00
470ccdd327 Linux: update ShaderC (#2)
Campbell Barton pushed to main at blender/lib-linux_x64 2024-09-25 04:38:09 +02:00
dc31a69d74 ShaderC: update to remove global lock (rebuild)
Campbell Barton pushed to temp-shaderc-rebuild at blender/lib-linux_x64 2024-09-24 13:52:29 +02:00
059fb1d14e Rebuild shaderc
Campbell Barton pushed to temp-shaderc-rebuild at blender/lib-linux_x64 2024-09-24 13:05:19 +02:00
bce7080069 shaderc: test rebuild
Campbell Barton created branch temp-shaderc-rebuild in blender/lib-linux_x64 2024-09-24 13:05:19 +02:00
Campbell Barton pushed to main at blender/blender 2024-09-24 09:44:54 +02:00
22397ad819 Fix #128012: disabling "Load UI" makes nodes unselectable
Campbell Barton closed issue blender/blender#128012 2024-09-24 09:44:52 +02:00
Uncheck "Load UI" causes failure in direct manipulation of nodes with certain files
Campbell Barton closed issue blender/blender#128018 2024-09-24 08:02:20 +02:00
Invalid selection order error in edit mode
Campbell Barton commented on issue blender/blender#128018 2024-09-24 08:02:16 +02:00
Invalid selection order error in edit mode

This is working as intended, see #128033 for details. Closing.

Campbell Barton commented on pull request blender/blender#128033 2024-09-24 08:00:36 +02:00
Fix #128018: BMesh: Single vert selection history for box/circle/lasso

This feature was intentionally not supported and I think it would be better not not to support it because it means using box select sometimes sets elements active. If this were to be followed…

Campbell Barton merged pull request blender/blender#128016 2024-09-24 07:42:58 +02:00
Fix #125646: Resolve edge-slide performance regression
Campbell Barton pushed to main at blender/blender 2024-09-24 07:41:55 +02:00
5b5576993e Transform: skip hidden edges when checking an vertices edge is visible
ed2d131887 Transform: use deformed geometry when checking edge visibility
a13513ab25 Fix #125646: Resolve edge-slide performance regression when snapping
2ab800b685 Cleanup: pass const arguments to BMBVHTree related functions
1ceab37693 Cleanup: use blender::float3 for BKE_bmbvh_* API
Compare 5 commits »
Campbell Barton closed issue blender/blender#125646 2024-09-24 07:41:53 +02:00
Snapping related performance regression in 4.2
Campbell Barton pushed to pr-125646-fix at ideasman42/blender 2024-09-24 03:43:17 +02:00
d233f9a438 Move edge visibility check into a function, avoid redundant calculations
Campbell Barton pushed to pr-125646-fix at ideasman42/blender 2024-09-24 03:30:43 +02:00
52155a161c Address comments based on review.
Campbell Barton commented on pull request blender/blender#128016 2024-09-24 03:28:04 +02:00
Fix #125646: Resolve edge-slide performance regression

I've since split the BMesh part out, so UV's are handled in a separate loop.

Campbell Barton pushed to pr-125646-fix at ideasman42/blender 2024-09-24 03:24:16 +02:00
5eab0a7eb1 Restore logic for non-bmesh slide
Campbell Barton pushed to pr-125646-fix at ideasman42/blender 2024-09-24 03:22:03 +02:00
12e5989d9c Restore logic for non-bmesh slide