Block a user
GPU: Change GLSL include directive
Overall, if this works, the change is small & isolated enough that any improvements can be made in main
(accepting).
PySide6 shiboken6 conflict
PySide6 shiboken6 conflict
This is a bug in pyside6 which has been fixed in newer versions, see:
closing.
WIP: Cleanup: clarify arguments using const or r_ prefixed return args
WIP: Cleanup: clarify arguments using const or r_ prefixed return args
Transform: avoid redundant edit-mode snap occlusion check
Transform: avoid redundant edit-mode snap occlusion check
@mano-wii pointed out an issue with the patch:
- This patch makes it possible to snap an edit-mode vertex onto an object mode vertex (behind the mesh). which should not be possible, abandoning.
Campbell Barton
created branch pr-const-or-return-args in ideasman42/blender
2024-09-26 05:51:35 +02:00
Transform: prevent edit-mode snap occlusion checks when not needed
Campbell Barton
pushed to pr-snap-occlude-plane-ignore at ideasman42/blender
2024-09-26 04:34:07 +02:00
00f95cc73f
Transform: prevent edit-mode snap occlusion checks when not needed
Campbell Barton
pushed to pr-snap-occlude-plane-ignore at ideasman42/blender
2024-09-26 04:31:19 +02:00
5070236d49
Fix #128074: Edit mode geometry occludes itself with X-ray, 1.0 alpha
c8b6b0c8d8
Cleanup: access the object mode directly in poll functions
c6782f53b7
Docs: add note to avoid incorrect use of XRAY_ENABLED
b0d37b4267
Fix #128074: Edit Mesh being occluded for snapping even in Xray
Campbell Barton
created branch pr-snap-occlude-plane-ignore in ideasman42/blender
2024-09-26 04:31:18 +02:00