Error message "An unexpected error occurred while benchmarking: Did not receive Benchmark JSON Data" occurred while running Blender of GPU score on NV GeForce MX450 #97619

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opened 2022-04-26 11:45:37 +02:00 by Erica Lee · 18 comments
  1. Download the Blender benchmark launcher via https://opendata.blender.org/(Blender Benchmark 3.0.0)
  2. Launch Blender and select the latest version.
  3. Select “NVIDIA GeForce MX550" on the Benchmark Device page.
  4. Blender benchmark shows Whoops message "An unexpected error occurred while benchmarking: Did not receive Benchmark JSON Data".

image.png

1. Download the Blender benchmark launcher via https://opendata.blender.org/(Blender Benchmark 3.0.0) 2. Launch Blender and select the latest version. 3. Select “NVIDIA GeForce MX550" on the Benchmark Device page. 4. Blender benchmark shows Whoops message "An unexpected error occurred while benchmarking: Did not receive Benchmark JSON Data". ![image.png](https://archive.blender.org/developer/F13029718/image.png)
Author

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Author

Added subscriber: @Erica-4

Added subscriber: @Erica-4

Added subscriber: @Aren-Watson

Added subscriber: @Aren-Watson

I have the same problem. I've submitted the error to developers.

I have the same problem. I've submitted the error to developers.

I am having the same problem in #108716
System Information
Operating system: Windows 11 22H2 22621.1702
Graphics card: Intel Arc A380 6GB - Driver 31.0.101.4369

Blender Version
Broken: Blender Benchmark 3.5.0 (Asrock Intel Arc A380 6GB)
Worked: Blender Benchmark 3.5.0 (Worked fine on Acer Intel Arc A770 16GB with same Driver 31.0.101.4369)

Short description of error
Run the 3.5 Benchmark
It completes test 1 of 3 but displays an error when attempting to begin the junkyard test
The following error is given
"An unexpected error occurred while benchmarking:
Did not receive benchmark JSON data"

The same problem occurs on 3.4.0 and 3.3.0 blender tests

Exact steps for others to reproduce the error
Based on the default benchmark-launcher-3.1.0-windows test
Running test 3.5 - targeting the Intel ARC A380 6GB graphics card

I have tried clearing the cache and redoing the test but the same problem is repeated as attached

I am having the same problem in #108716 System Information Operating system: Windows 11 22H2 22621.1702 Graphics card: Intel Arc A380 6GB - Driver 31.0.101.4369 Blender Version Broken: Blender Benchmark 3.5.0 (Asrock Intel Arc A380 6GB) Worked: Blender Benchmark 3.5.0 (Worked fine on Acer Intel Arc A770 16GB with same Driver 31.0.101.4369) Short description of error Run the 3.5 Benchmark It completes test 1 of 3 but displays an error when attempting to begin the junkyard test The following error is given "An unexpected error occurred while benchmarking: Did not receive benchmark JSON data" The same problem occurs on 3.4.0 and 3.3.0 blender tests Exact steps for others to reproduce the error Based on the default benchmark-launcher-3.1.0-windows test Running test 3.5 - targeting the Intel ARC A380 6GB graphics card I have tried clearing the cache and redoing the test but the same problem is repeated as attached

Running into same issue with a GPU Blender sees. I've used Submit Error via the launcher. I'm searching through logs for error details.

The Benchmark Launcher works great when testing the CPU.

Running into same issue with a GPU Blender sees. I've used Submit Error via the launcher. I'm searching through logs for error details. The Benchmark Launcher works great when testing the CPU.

Same problem in the CLI
image

Same problem in the CLI ![image](/attachments/a2683be6-8441-440f-80b3-421fe5bf4b3f)

I have retested with Blender benchmark 3.6.0 and the error reoccurs with the Asrock Intel Arc A380 6GB Graphics Card.

I tested in both GUI mode and in CLI mode.

Microsoft Windows [Version 10.0.22621.1928]
(c) Microsoft Corporation. All rights reserved.

C:\Users\tauhe>C:\Users\tauhe\Downloads\benchmark-launcher-cli-3.1.0-windows\benchmark-launcher-cli.exe
? Choose a Blender version: 3.6.0

Will render scenes: monster, junkshop, classroom
? No files need to be downloaded, continue? Yes
? Choose a device: Intel(R) Arc(TM) A380 Graphics
? Start benchmarking? Yes
Warming up monster
Benchmarking monster
101 / 100 [---------------------------------------------------------------------------------------------] 101.00% 3 p/s
Warming up junkshop
ERROR: An unexpected error occurred. Run with '--verbosity 3' for detailed logs.
ERROR: Did not receive Benchmark JSON Data.

I have attached a full re-run of the benchmark in verbosity mode 3

The results with the most current driver (31.0.101.4575) targeting Arc A380 GPU rendering
3.6.0 - Fail (in both Windows 11 10.0.22621.1928 and 10.0.22621.1992)
3.5.0 - Passed
3.4.0 - Passed
3.3.0 - Passed

This where the error occurs

BLENDER: Fra:1 Mem:5602.47M (Peak 5602.47M) | Time:00:03.14 | Mem:4507.36M, Peak:4507.36M | Extended, Completo | Sample0/1
BLENDER: oneAPI kernel "integrator_intersect_closest" execution error: got runtime exception "Native API failed. NativeAPI returns: -5 (PI_ERROR_OUT_OF_RESOURCES) -5 (PI_ERROR_OUT_OF_RESOURCES)"
BLENDER: I0717 10:08:56.769261 2248 path_trace.cpp:408] Rendered 1 samples in 0.252721 seconds (0.252721 seconds per sample), occupancy: -nan(ind)
BLENDER: Fra:1 Mem:5770.32M (Peak 5884.76M) | Time:00:03.46 | Mem:4591.31M, Peak:4591.31M | Extended, Completo | Sample1/1
BLENDER: Fra:1 Mem:5770.32M (Peak 5884.76M) | Time:00:03.46 | Mem:4591.31M, Peak:4591.31M | Extended, Completo | oneAPIkernel "integrator_intersect_closest" execution error: got runtime exception "Native API failed. Native API returns: -5(PI_ERROR_OUT_OF_RESOURCES) -5 (PI_ERROR_OUT_OF_RESOURCES)"
BLENDER: I0717 10:08:56.848320 13840 session.cpp:465] Total render time: 3.11152
BLENDER: I0717 10:08:56.848320 13840 session.cpp:466] Render time (without synchronization): 0.32352
BLENDER: Abort was called at 27 line in file:
BLENDER:
ERROR: An unexpected error occurred. Run with '--verbosity 3' for detailed logs.
ERROR: Did not receive Benchmark JSON Data.

I have retested with Blender benchmark 3.6.0 and the error reoccurs with the Asrock Intel Arc A380 6GB Graphics Card. I tested in both GUI mode and in CLI mode. Microsoft Windows [Version 10.0.22621.1928] (c) Microsoft Corporation. All rights reserved. C:\Users\tauhe>C:\Users\tauhe\Downloads\benchmark-launcher-cli-3.1.0-windows\benchmark-launcher-cli.exe ? Choose a Blender version: 3.6.0 > Will render scenes: monster, junkshop, classroom ? No files need to be downloaded, continue? Yes ? Choose a device: Intel(R) Arc(TM) A380 Graphics ? Start benchmarking? Yes Warming up monster Benchmarking monster 101 / 100 [---------------------------------------------------------------------------------------------] 101.00% 3 p/s Warming up junkshop ERROR: An unexpected error occurred. Run with '--verbosity 3' for detailed logs. ERROR: Did not receive Benchmark JSON Data. I have attached a full re-run of the benchmark in verbosity mode 3 The results with the most current driver (31.0.101.4575) targeting Arc A380 GPU rendering 3.6.0 - Fail (in both Windows 11 10.0.22621.1928 and 10.0.22621.1992) 3.5.0 - Passed 3.4.0 - Passed 3.3.0 - Passed This where the error occurs BLENDER: Fra:1 Mem:5602.47M (Peak 5602.47M) | Time:00:03.14 | Mem:4507.36M, Peak:4507.36M | Extended, Completo | Sample0/1 **BLENDER: oneAPI kernel "integrator_intersect_closest" execution error: got runtime exception "Native API failed. NativeAPI returns: -5 (PI_ERROR_OUT_OF_RESOURCES) -5 (PI_ERROR_OUT_OF_RESOURCES)"** BLENDER: I0717 10:08:56.769261 2248 path_trace.cpp:408] Rendered 1 samples in 0.252721 seconds (0.252721 seconds per sample), occupancy: -nan(ind) BLENDER: Fra:1 Mem:5770.32M (Peak 5884.76M) | Time:00:03.46 | Mem:4591.31M, Peak:4591.31M | Extended, Completo | Sample1/1 **BLENDER: Fra:1 Mem:5770.32M (Peak 5884.76M) | Time:00:03.46 | Mem:4591.31M, Peak:4591.31M | Extended, Completo | oneAPIkernel "integrator_intersect_closest" execution error: got runtime exception "Native API failed. Native API returns: -5(PI_ERROR_OUT_OF_RESOURCES) -5 (PI_ERROR_OUT_OF_RESOURCES)"** BLENDER: I0717 10:08:56.848320 13840 session.cpp:465] Total render time: 3.11152 BLENDER: I0717 10:08:56.848320 13840 session.cpp:466] Render time (without synchronization): 0.32352 **BLENDER: Abort was called at 27 line in file: BLENDER: ERROR: An unexpected error occurred. Run with '--verbosity 3' for detailed logs. ERROR: Did not receive Benchmark JSON Data.**

From looking at the logs, the benchmarks don't match the Minimum Hardware Requirements

TEST 1 = 2GB of Vram is fine only uses ~1GB
TEST 2 = over 4GB Peak
TEST 2 = near 6GB Peak

You'll always need more than the PEAK because some of the VRAM will already be used even before you hit render.

I ran ~/Downloads/cli-3.1.0-linux$ ./benchmark-launcher-cli --verbosity 3

For me it's System is out of GPU memory , selecting 4.0, 3.6, 3.5, 3.3, 3.2.1

on a i7 + NVIDIA GeForce GT 1030 ( 2GB ) I'll replace it in the new year, 32GB of system ram, runs Blender 4.0 / linux

My old desktop - i5 with 8GB of ram , ran all the test just fine with CPU only, Blender 3.6, Opengl limit / Linux

My laptop -i5 with 16GB of ram , ram just fine CPU only, Blender 4.0 / Wndows 10

from the GPU run the crashed on 2
BLENDER: Fra:1 Mem:3857.77M (Peak 4049.45M) | Time:00:18.23 | Mem:4163.45M, Peak:4163.45M | Extended, Completo | System is out of GPU memory

From the CPU run that finished all 3
BLENDER: Fra:1 Mem:5773.47M (Peak 5887.91M) | Time:00:09.88 | Mem:4789.25M, Peak:4789.25M | Extended, Completo | Finished

What about users of 4GB like GTX 1050 ti or GTX 1650 and 6GB like arc a380 or RTX A2000-6G

Minimum
2 GB VRAM Graphics Card ... <<<<<<<<

Recommended
8 GB VRAM Graphics Card

Can

  1. the benchmarks include a check for VRAM and RAM and disable benchmarks that would trigger System is out of GPU memory?
  2. the benchmarks include different benchmarks depending on your VRAM/RAM size?

if you have 2GB = you get 1 and other small ones for 2 and 3
if you have 4GB = you get 1 and other under 4GB ones for 2 and 3
if you have 6GB = you get 1,2 and other under 6GB one 3
if you have 8GB or more = you get 1,2 and 3

From looking at the logs, the benchmarks don't match the Minimum Hardware Requirements TEST 1 = 2GB of Vram is fine only uses ~1GB TEST 2 = over 4GB Peak TEST 2 = near 6GB Peak You'll always need more than the PEAK because some of the VRAM will already be used even before you hit render. I ran ~/Downloads/cli-3.1.0-linux$ ./benchmark-launcher-cli --verbosity 3 For me it's System is out of GPU memory , selecting 4.0, 3.6, 3.5, 3.3, 3.2.1 on a i7 + NVIDIA GeForce GT 1030 ( 2GB ) I'll replace it in the new year, 32GB of system ram, runs Blender 4.0 / linux My old desktop - i5 with 8GB of ram , ran all the test just fine with CPU only, Blender 3.6, Opengl limit / Linux My laptop -i5 with 16GB of ram , ram just fine CPU only, Blender 4.0 / Wndows 10 from the GPU run the crashed on 2 BLENDER: Fra:1 Mem:3857.77M (Peak 4049.45M) | Time:00:18.23 | Mem:4163.45M, Peak:4163.45M | Extended, Completo | System is out of GPU memory From the CPU run that finished all 3 BLENDER: Fra:1 Mem:5773.47M (Peak 5887.91M) | Time:00:09.88 | Mem:4789.25M, Peak:4789.25M | Extended, Completo | Finished What about users of 4GB like GTX 1050 ti or GTX 1650 and 6GB like arc a380 or RTX A2000-6G Minimum 2 GB VRAM Graphics Card ... <<<<<<<< Recommended 8 GB VRAM Graphics Card Can 1. the benchmarks include a check for VRAM and RAM and disable benchmarks that would trigger System is out of GPU memory? 2. the benchmarks include different benchmarks depending on your VRAM/RAM size? if you have 2GB = you get 1 and other small ones for 2 and 3 if you have 4GB = you get 1 and other under 4GB ones for 2 and 3 if you have 6GB = you get 1,2 and other under 6GB one 3 if you have 8GB or more = you get 1,2 and 3

I continue to see the same error with the Intel Arc A380 6GB with version 3.6 and the newest 4.0 Benchmark.

The card works fine with 3.5, 3.4 and 3.3 tests.

I agree with @Jaakan-Shorter suggestion to either limit the available benchmarks based on the minimum vram criteria being met or a clearer exception message be detailed when the vram requirement is met but the application exceeds the available memory

I continue to see the same error with the Intel Arc A380 6GB with version 3.6 and the newest 4.0 Benchmark. The card works fine with 3.5, 3.4 and 3.3 tests. I agree with @Jaakan-Shorter suggestion to either limit the available benchmarks based on the minimum vram criteria being met or a clearer exception message be detailed when the vram requirement is met but the application exceeds the available memory

Here is something odd. I got my hands on a GTX 1650
ran cli-3.1.0-linux ( selected 3.6 ) and ran GUI-3.1.0-linux ( selected 4.0 ) both completed

https://opendata.blender.org/benchmarks/a282124e-c957-43b5-8957-06e90950036f/
https://opendata.blender.org/benchmarks/1aa4e4c8-3afc-4257-8a0f-1c9b346154f9/

Total available memory: 4096 MB
Currently available dedicated video memory: 3546 MB
OpenGL renderer string: NVIDIA GeForce GTX 1650/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.129.03

I ran them again and ran cli-3.1.0-linux ( selected 3.6 ) and ran cli-3.1.0-linux ( selected 4.0 ) both got a GPU out of memory error.

Here is something odd. I got my hands on a GTX 1650 ran cli-3.1.0-linux ( selected 3.6 ) and ran GUI-3.1.0-linux ( selected 4.0 ) both completed https://opendata.blender.org/benchmarks/a282124e-c957-43b5-8957-06e90950036f/ https://opendata.blender.org/benchmarks/1aa4e4c8-3afc-4257-8a0f-1c9b346154f9/ Total available memory: 4096 MB Currently available dedicated video memory: 3546 MB OpenGL renderer string: NVIDIA GeForce GTX 1650/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 535.129.03 I ran them again and ran cli-3.1.0-linux ( selected 3.6 ) and ran cli-3.1.0-linux ( selected 4.0 ) both got a GPU out of memory error.

I am having the same problem in #116574

System Information
Operating system: Windows22H2_22631
Graphics card: Intel(R) Arc(TM) A380
CPU:Intel Core i7- 14700

Blender Version
Issue can repro with last version Blender Benchmark 4.0.0
Issue cannot repro with Blender Benchmark 3.5.0

Short description of error
Error message "Did not receive Benchmark JSON Data" occurs when running Blender test with GFX A380 after Blender benchmark version 3.5.0

Exact steps for others to reproduce the error
1.Use Blender benchmark 3.1.0 to select latest version 4.0.0 to Download
2.Select A380 to start test
2.Error message about "Did not receive Benchmark JSON Data" occurs

I am having the same problem in #116574 System Information Operating system: Windows22H2_22631 Graphics card: Intel(R) Arc(TM) A380 CPU:Intel Core i7- 14700 Blender Version Issue can repro with last version Blender Benchmark 4.0.0 Issue cannot repro with Blender Benchmark 3.5.0 Short description of error Error message "Did not receive Benchmark JSON Data" occurs when running Blender test with GFX A380 after Blender benchmark version 3.5.0 Exact steps for others to reproduce the error 1.Use Blender benchmark 3.1.0 to select latest version 4.0.0 to Download 2.Select A380 to start test 2.Error message about "Did not receive Benchmark JSON Data" occurs

Hopefully this can help others.

Keep in mind that "Currently available dedicated video memory" is what matters
NOT Total available memory/Dedicated video memory.

from GLXinfo

Memory info (GL_NVX_gpu_memory_info):
Dedicated video memory: 4096 MB
Total available memory: 4096 MB
Currently available dedicated video memory: 3636 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA GeForce GTX 1650/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 535.129.03
OpenGL core profile shading language version string: 4.60 NVIDIA

./benchmark-launcher-cli scenes --blender-version 4.0.0 list

  • Would be nice to list minimal ram needed for each

monster 0 - needs near 1GB of Free VRAM, 2GB GPU should run it
junkshop 0 - needs near 5.3 to 5.5GB Free of VRAM, 8GB GPU should run it
classroom 0 - needs near 1.4 to 1.5 GB of Free VRAM, 4GB GPU should run it

./benchmark-launcher-cli devices --blender-version 4.0.0

  • Would be nice to list total ram for each Device

Intel Core i7-7700 CPU @ 3.60GHz CPU - 32GB of RAM
NVIDIA GeForce GTX 1650 OPTIX - 4GB of VRAM

./benchmark-launcher-cli benchmark --blender-version 4.0.0 --device-type OPTIX --submit monster --verbosity 3

BLENDER: Fra:1 Mem:954.93M (Peak 990.93M) | Time:00:32.18 | Mem:1051.76M, Peak:1051.76M | Scene, View Layer | Finished

  • Peak 990.93M

./benchmark-launcher-cli benchmark --blender-version 4.0.0 --device-type OPTIX --submit junkshop --verbosity 3

BLENDER: Fra:1 Mem:5296.47M (Peak 5359.86M) | Time:00:06.91 | Mem:4274.76M, Peak:4274.76M | Extended, Completo | System is out of GPU memory

  • Peak 5359.86M

./benchmark-launcher-cli benchmark --blender-version 3.2.1 --device-type OPTIX --submit junkshop --verbosity 3
BLENDER: Fra:1 Mem:5377.77M (Peak 5441.16M) | Time:00:09.63 | Mem:4274.93M, Peak:4274.93M | Extended, Completo | System is out of GPU memory

  • Peak 5441.16M

./benchmark-launcher-cli benchmark --blender-version 4.0.0 --device-type OPTIX --submit classroom --verbosity 3
BLENDER: Fra:1 Mem:1071.81M (Peak 1435.70M) | Time:00:34.39 | Mem:1037.43M, Peak:1037.43M | _mainScene, interior | Finished

  • Peak 1435.70M

./benchmark-launcher-cli benchmark --blender-version 3.6.0 --device-type OPTIX --submit classroom --verbosity 3
BLENDER: Fra:1 Mem:1034.15M (Peak 1398.02M) | Time:00:33.52 | Mem:1009.32M, Peak:1009.32M | _mainScene, interior | Finished

  • Peak 1398.02M
Hopefully this can help others. Keep in mind that "Currently available dedicated video memory" is what matters NOT Total available memory/Dedicated video memory. from GLXinfo Memory info (GL_NVX_gpu_memory_info): Dedicated video memory: 4096 MB Total available memory: 4096 MB Currently available dedicated video memory: 3636 MB OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: NVIDIA GeForce GTX 1650/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 535.129.03 OpenGL core profile shading language version string: 4.60 NVIDIA ./benchmark-launcher-cli scenes --blender-version 4.0.0 list - Would be nice to list minimal ram needed for each monster 0 - needs near 1GB of Free VRAM, 2GB GPU should run it junkshop 0 - needs near 5.3 to 5.5GB Free of VRAM, 8GB GPU should run it classroom 0 - needs near 1.4 to 1.5 GB of Free VRAM, 4GB GPU should run it ./benchmark-launcher-cli devices --blender-version 4.0.0 - Would be nice to list total ram for each Device Intel Core i7-7700 CPU @ 3.60GHz CPU - 32GB of RAM NVIDIA GeForce GTX 1650 OPTIX - 4GB of VRAM ./benchmark-launcher-cli benchmark --blender-version 4.0.0 --device-type OPTIX --submit monster --verbosity 3 BLENDER: Fra:1 Mem:954.93M (Peak 990.93M) | Time:00:32.18 | Mem:1051.76M, Peak:1051.76M | Scene, View Layer | Finished - Peak 990.93M ./benchmark-launcher-cli benchmark --blender-version 4.0.0 --device-type OPTIX --submit junkshop --verbosity 3 BLENDER: Fra:1 Mem:5296.47M (Peak 5359.86M) | Time:00:06.91 | Mem:4274.76M, Peak:4274.76M | Extended, Completo | System is out of GPU memory - Peak 5359.86M ./benchmark-launcher-cli benchmark --blender-version 3.2.1 --device-type OPTIX --submit junkshop --verbosity 3 BLENDER: Fra:1 Mem:5377.77M (Peak 5441.16M) | Time:00:09.63 | Mem:4274.93M, Peak:4274.93M | Extended, Completo | System is out of GPU memory - Peak 5441.16M ./benchmark-launcher-cli benchmark --blender-version 4.0.0 --device-type OPTIX --submit classroom --verbosity 3 BLENDER: Fra:1 Mem:1071.81M (Peak 1435.70M) | Time:00:34.39 | Mem:1037.43M, Peak:1037.43M | _mainScene, interior | Finished - Peak 1435.70M ./benchmark-launcher-cli benchmark --blender-version 3.6.0 --device-type OPTIX --submit classroom --verbosity 3 BLENDER: Fra:1 Mem:1034.15M (Peak 1398.02M) | Time:00:33.52 | Mem:1009.32M, Peak:1009.32M | _mainScene, interior | Finished - Peak 1398.02M

Hi There,

does anyone have any more information on this, we are seeing this issue on the nVidia L40s when we use the 8GB VRAM profile, increasing this to 12GB lets us complete the benchmark but this would reduce the number of users we can deploy per server by 1/3 so is less than ideal as this is a validation criteria. test params we are using on the VMs are as follows

OS - Winows 11 Enterprise 23H3 && Ubuntu Desktop 22.04
CPU - 16 Cores Intel Xeon 6444Y
RAM - 64GB
GPU - nVidia L40s-xQ vWKS vGPU profiles in 8GB and 12GB configurations - driver version 535.154.05

Hi There, does anyone have any more information on this, we are seeing this issue on the nVidia L40s when we use the 8GB VRAM profile, increasing this to 12GB lets us complete the benchmark but this would reduce the number of users we can deploy per server by 1/3 so is less than ideal as this is a validation criteria. test params we are using on the VMs are as follows OS - Winows 11 Enterprise 23H3 && Ubuntu Desktop 22.04 CPU - 16 Cores Intel Xeon 6444Y RAM - 64GB GPU - nVidia L40s-xQ vWKS vGPU profiles in 8GB and 12GB configurations - driver version 535.154.05

Blender and Blender Benchmark needs some optimisation to handle some graphics cards better. It seems although the minimum requirement is 6GB VRAM, the Benchmark actually needs around 7GB for optimal performance. Which explains why I can run this successfully on Intel Arc A580 8GB and the Intel Arc A770 16GB but not the Arc A380 6GB. The Benchmark runs using OneAPI so some memory management optimisation would be helpful in Blender. But this isn't limited to Arc graphics cards as others have mentioned Nvidia cards.

Blender and Blender Benchmark needs some optimisation to handle some graphics cards better. It seems although the minimum requirement is 6GB VRAM, the Benchmark actually needs around 7GB for optimal performance. Which explains why I can run this successfully on Intel Arc A580 8GB and the Intel Arc A770 16GB but not the Arc A380 6GB. The Benchmark runs using OneAPI so some memory management optimisation would be helpful in Blender. But this isn't limited to Arc graphics cards as others have mentioned Nvidia cards.

Still having this issue and have sent my crash report.

Still having this issue and have sent my crash report.

@Recep-Baltas I don't have an A380 card to test this with as I upgraded to the A580, but if anyone has a minimum 6GB VRAM graphics card and the error is occurring. Please try updating the bios with the current version from the manufacturer and test it again. The 13th gen+ processors have had bios updates to reduce VRAM utilisation for gaming APIs and other fixes. I'm not sure if this affects blender workloads but it's worth a try.

@Recep-Baltas I don't have an A380 card to test this with as I upgraded to the A580, but if anyone has a minimum 6GB VRAM graphics card and the error is occurring. Please try updating the bios with the current version from the manufacturer and test it again. The 13th gen+ processors have had bios updates to reduce VRAM utilisation for gaming APIs and other fixes. I'm not sure if this affects blender workloads but it's worth a try.

This happened on Ryzen AI 9 HX 370 with Radeon 890M.

This happened on Ryzen AI 9 HX 370 with Radeon 890M.
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Reference: infrastructure/blender-open-data#97619
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