Move Add Comment before 'code diff' in task reviews #37611

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opened 2013-11-25 04:05:17 +01:00 by Dalai Felinto · 7 comments

See for example this task:
http://developer.blender.org/D30

If you want to add a commentary that refers to a previous comment, you need to do a lot of scrolling back and forth to read the discussion. I think it would be great if the 'Add Comment' could be right after the existent commentaries.

My 2 cents ...

See for example this task: http://developer.blender.org/D30 If you want to add a commentary that refers to a previous comment, you need to do a lot of scrolling back and forth to read the discussion. I think it would be great if the 'Add Comment' could be right after the existent commentaries. My 2 cents ...
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Changed status to: 'Open'

Changed status to: 'Open'
Brecht Van Lommel was assigned by Dalai Felinto 2013-11-25 04:05:17 +01:00
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Added subscriber: @dfelinto

Added subscriber: @dfelinto
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I just realized the preview below the commentaries + the add commentary tab would take too much space.
Another option is the have a 'hide/show' patch option and leave the comments where they are now. That would mean more work though.

I just realized the preview below the commentaries + the add commentary tab would take too much space. Another option is the have a 'hide/show' patch option and leave the comments where they are now. That would mean more work though.

You can press Z key to show the comment area overlapping, which is actually quite nice I think. There's a bunch of other useful shortcuts when pressing the ? key.

You can press Z key to show the comment area overlapping, which is actually quite nice I think. There's a bunch of other useful shortcuts when pressing the ? key.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

In any case, our purpose is not to develope Phabricator itself, just to do important tweaks for things that Blender needs.

In any case, our purpose is not to develope Phabricator itself, just to do important tweaks for things that Blender needs.
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Z is indeed perfect. Thanks Brecht

Z is indeed perfect. Thanks Brecht
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Reference: infrastructure/blender-org#37611
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