Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik pushed to blender-v4.3-release at blender/blender 2024-11-12 17:28:37 +01:00
ebe209b8ec Fix #126461: Scene sound does not play
Richard Antalik merged pull request blender/blender#129768 2024-11-12 17:28:37 +01:00
Fix #126461: Scene sound does not play
Richard Antalik pushed to main at blender/blender-developer-docs 2024-11-11 17:26:00 +01:00
1e1c90231a Update docs/release_notes/4.4/sequencer.md
Richard Antalik pushed to main at iss/.profile 2024-11-11 17:07:57 +01:00
6a4680a8a0 Update reports/2024.md
Richard Antalik closed issue blender/blender#115999 2024-11-11 16:50:48 +01:00
Video settings of adjustment layer are not applied
Richard Antalik commented on issue blender/blender#115999 2024-11-11 16:50:43 +01:00
Video settings of adjustment layer are not applied

This was already fixed by 952f41a9fd93c81ff49c25820e5008250aa104b5, so will close this report.

Richard Antalik closed pull request blender/blender#123838 2024-11-11 16:50:18 +01:00
Fix #115999: Strobe effect not working with adjustment layer.
Richard Antalik commented on pull request blender/blender#123838 2024-11-11 16:50:14 +01:00
Fix #115999: Strobe effect not working with adjustment layer.

952f41a9fd93c81ff49c25820e5008250aa104b5 already fixed this issue so closing PR.

Richard Antalik pushed to 126461 at iss/blender 2024-11-11 16:08:01 +01:00
5562f251e2 Iterate over meta strips as well
Richard Antalik commented on pull request blender/blender#130021 2024-11-11 14:59:12 +01:00
Fix #60947: ffmpeg video colors shifted/banded in some players

To me it sounds that these standards define a "thing" that has particular properties. So you can't mix and match properties of multiple standards in one "thing".

Where does the Rec.601 come…

Richard Antalik commented on pull request blender/blender#130021 2024-11-11 14:23:58 +01:00
Fix #60947: ffmpeg video colors shifted/banded in some players

Tested PR now. The colors are correct in ffplay, but importing rendered movie back to VSE causes color shift. I suspect, that we also need to correct Rec.601 assumed colorspace when converting to…

Richard Antalik commented on issue blender/blender#127479 2024-11-11 14:17:00 +01:00
Regression: 'Sequence Render Animation' not working for scene strips in render shading

Sure, it will very likely be backported. My point was, that "normal" renders do work correctly - really technicality. But I have no idea how bad this issue is in general. With enough noise, there…

Richard Antalik commented on pull request blender/blender#130021 2024-11-11 14:06:32 +01:00
Fix #60947: ffmpeg video colors shifted/banded in some players

Perhaps, this could be for future PR, but Rec. 601, 709 and 2020 standards also define a movie resolutions - SD, HD, 4K/8K respectively. So I think, that we should either make a property for which…

Richard Antalik commented on issue blender/blender#127479 2024-11-11 13:38:25 +01:00
Regression: 'Sequence Render Animation' not working for scene strips in render shading

The issue was fixed in 4.3 release. Perhaps this could be backported to 4.2, since this affects the rendered image, but I wouldn't call this a critical issue.

Richard Antalik commented on pull request blender/blender#130021 2024-11-10 15:34:41 +01:00
Fix #60947: ffmpeg video colors shifted/banded in some players

I was just checking this out, and I did specify these parameters to AVCodecParameters instead of AVCodecContext. I did not expect these to be at multiple places at once. Not sure why, since I…

Richard Antalik closed issue blender/blender#130075 2024-11-10 13:43:39 +01:00
image de référence
Richard Antalik commented on issue blender/blender#130075 2024-11-10 13:43:35 +01:00
image de référence

Hello, thanks for the report. On this tracker we don't handle user level support. For help using Blender, please try one of the community websites: https://www.blender.org/community/

If you…

Richard Antalik commented on issue blender/blender#130083 2024-11-10 13:40:45 +01:00
Convert to Grease Pencil not working

Seems, that curve to GP is TODO - #126486. As for mesh, I see only way to convert is via lineart, but I guess you mean, that this option should not be there in the first place.

Richard Antalik commented on issue blender/blender#130053 2024-11-10 13:26:28 +01:00
Weight Paint Alt+H not un-hiding Bones when in Bone Selection

...Ah, it has to have modifier as well.

So the H key runs pose.hide operator, but Alt+H runs paint.face_vert_reveal. pose.reveal operator does work, but it is not mapped to any key. Also…

Richard Antalik commented on issue blender/blender#130067 2024-11-10 12:30:36 +01:00
alt+b == exit

Trace says, that thread doing nothing has crashed... Similar to #111083, continued in #111239 and there is also #110335. These reports are mostly about HW compatibility, which should not be issue…