Richard Antalik iss
  • Joined on 2018-06-01
Richard Antalik commented on issue blender/blender#128498 2024-11-08 07:06:53 +01:00
FBX materials always use linear colour, despite sRGB being more conventional

This report sounds like feature request. I think you would have best chance if you can make PR for this issue.

Will close, since this tracker is only for bugs and errors. For more information…

Richard Antalik commented on issue blender/blender#129611 2024-11-08 06:23:37 +01:00
render_init and render_pre handlers on scene data alteration.

I wasn't able to reproduce crash with 3.6 or 4.4 version. Does this issue happen with 4.4 build? Can you attach crash report here?

Richard Antalik closed issue blender/blender#130004 2024-11-08 06:13:09 +01:00
USD import adds suffix to prims that have duplicate basename
Richard Antalik commented on issue blender/blender#130004 2024-11-08 06:13:05 +01:00
USD import adds suffix to prims that have duplicate basename

Thanks for the report, but please use other channels for user feedback and feature requests: https://developer.blender.org/docs/handbook/communication/user_feedback/ For more information on why…

Richard Antalik commented on issue blender/blender#130009 2024-11-08 05:55:55 +01:00
Dyntopo crashes on mouse over the object

Can't reproduce on Linux with RX 550 GPU. Can you run Blender from terminal and check if there are any crash logs?

Richard Antalik closed issue blender/blender#127634 2024-11-08 04:08:42 +01:00
Font rendering problems
Richard Antalik commented on issue blender/blender#127634 2024-11-08 04:08:38 +01:00
Font rendering problems

Or Actually I can close as duplicate of #127634, since technically the issue is the same, and workaround as well...

Richard Antalik commented on issue blender/blender#127634 2024-11-08 04:05:07 +01:00
Font rendering problems

This seems like known issue to me so will confirm it as such

Richard Antalik commented on issue blender/blender#65720 2024-11-08 03:31:35 +01:00
Fast image processing library

Isn't the stack of inputs and effects in the timeline basically a different view of a compositor node tree? If so, maybe it's possible to convert the task of rendering a frame in the VSE to an…

Richard Antalik commented on issue blender/blender#129927 2024-11-08 03:06:36 +01:00
Cycles: Material preview still uses CPU when GPU is enabled

That also is not quite correct. CPU is needed to do things. In this case mostly to compile shaders.

Richard Antalik commented on issue blender/blender#129921 2024-11-07 03:47:49 +01:00
Sync to Audio on Playback menu breaks the shortcut for Jump to Keyframe on Graph Editor

Can not reproduce this on current machine, but I am pretty sure, this happened to me before. In any case, I am not sure if I would say, that this is a bug, but it is at least not nice behavior.

Richard Antalik commented on issue blender/blender#129922 2024-11-07 03:43:29 +01:00
Blender crashes on linux mint rendering an image with the cycles render engine, but not with the other 3

If not using steam, then please try running from terminal and check for blender.crash.txt file created in /tmp.

Richard Antalik commented on issue blender/blender#129925 2024-11-07 03:11:57 +01:00
Minimum Stretch unwrap fails on meshes with holes

Could be limitation, so won't assign high prio. @glukoz can you check?

Richard Antalik closed issue blender/blender#129927 2024-11-07 02:46:58 +01:00
Cycles: Material preview still uses CPU when GPU is enabled
Richard Antalik commented on issue blender/blender#129927 2024-11-07 02:46:54 +01:00
Cycles: Material preview still uses CPU when GPU is enabled

You are misunderstanding how this works. Material preview is implemented in GPU only. Rendering device selector in preferences is for Cycles engine only. Even still this report would be then about…

Richard Antalik pushed to main at blender/blender 2024-11-07 01:14:44 +01:00
229fe068fe Merge branch 'blender-v4.3-release'
97e44901b4 Fix #129892: Retiming selection is broken
5e688ffa73 Fix: UI: Missing redraws when clicking on catalogs in asset shelf popup
198688dfbd Fix: UI: Asset shelf clamped to half the width on HiDPI screens
Compare 4 commits »
Richard Antalik deleted branch 129892 from iss/blender 2024-11-07 01:11:54 +01:00
Richard Antalik closed issue blender/blender#129892 2024-11-07 01:11:52 +01:00
VSE retiming selection is broken (onlywith Left Mouse select user Preference?)
Richard Antalik merged pull request blender/blender#129893 2024-11-07 01:11:48 +01:00
Fix #129892: Retiming selection is broken
Richard Antalik pushed to blender-v4.3-release at blender/blender 2024-11-07 01:11:47 +01:00
97e44901b4 Fix #129892: Retiming selection is broken