Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski deleted branch usd-fix-duplicate-imported-shaders from makowalski/blender 2024-02-12 16:42:53 +01:00
Michael Kowalski merged pull request blender/blender#118002 2024-02-12 16:42:45 +01:00
USD: Fix duplicate shader nodes on import
Michael Kowalski pushed to blender-v4.1-release at blender/blender 2024-02-12 16:42:44 +01:00
5dd48265bb USD: Fix duplicate shader nodes on import
156068085f USD: fixed previous merge conflicts
b8496e96b8 Merge branch 'blender-v4.1-release' into usd-fix-duplicate-imported-shaders
756ae1eb3e Cleanup: run make format
c02fd6c6d8 Revert "Outliner: Add shortcut to Add Object and Duplicate"
2e4a3bae67 Geometry Nodes: use Still mode by default in Bake node
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Michael Kowalski commented on pull request blender/blender#118002 2024-02-08 17:17:47 +01:00
USD: Fix duplicate shader nodes on import
Michael Kowalski created pull request blender/blender#118002 2024-02-08 16:53:27 +01:00
USD: Fix duplicate shader nodes on import
Michael Kowalski created branch usd-fix-duplicate-imported-shaders in makowalski/blender 2024-02-08 16:46:03 +01:00
b617cfda1a USD: Fix duplicate shader nodes on import
8f9ca23b9e Build: document and check GCC/CUDA/HIP compiler version for libraries
4df5bcfea9 Sculpt: Disable sculpt brushes on invisible objects
9d0b811da6 Fix #117931: Swap oidn device when changing "Use GPU" during viewport render
cdf5265f69 Fix #117971: wrong indices in sculpt undo/restore colors
Compare 10 commits »
Michael Kowalski commented on pull request blender/blender#117901 2024-02-08 00:20:03 +01:00
Fix #96458: Add channel processing for UsdUVTexture

The changes look good to me and work nicely in my tests. Very nice work!

My one concern is that on import, duplicate Separate Color nodes are created when multiple UsdUVTexture outputs are…

Michael Kowalski created branch fix_duplicate_imported_shaders in makowalski/blender 2024-02-07 23:49:15 +01:00
Michael Kowalski pushed to fix_duplicate_imported_shaders at makowalski/blender 2024-02-07 23:49:15 +01:00
5557f23fd1 USD: Fix duplicate shader nodes on import
e876e4e061 move channel handling fromconvert_usd_uv_texture to follow_connection
e622f3a816 Merge branch 'main' into 96458
d589251905 GPv3: Separate operator
0bd831b087 Fix #117859: Viewport compositor crash for empty camera region
Compare 10 commits »
Michael Kowalski approved blender/blender#117897 2024-02-07 02:02:53 +01:00
Cleanup: Move usd headers to C++

The changes look good to me! Thank you!

Michael Kowalski pushed to universal-scene-description at blender/blender 2024-02-05 21:59:44 +01:00
a2f67542f1 USD: fix previous merge conflicts from main.
f0d4cfec26 Merge branch 'main' into universal-scene-description.
db4fd7060f BLI: support content based slicing in IndexMask
fa77e9142d UI: fix and improve a few messages
4f0ec384ce Fix incorrect update tag handling in inactive depsgraphs
Compare 652 commits »
Michael Kowalski deleted branch usd-import-hooks from makowalski/blender 2024-02-05 14:26:14 +01:00
Michael Kowalski pushed to main at blender/blender 2024-02-05 14:26:11 +01:00
ecbf3385c5 USD: basic support for on_import USD hooks
Michael Kowalski merged pull request blender/blender#117822 2024-02-05 14:26:11 +01:00
USD: basic support for on_import USD hooks
Michael Kowalski commented on pull request blender/blender#117822 2024-02-05 14:13:09 +01:00
USD: basic support for on_import USD hooks
  • It seems as through the True/False return value for the hooks aren't really used? Returning False has no real impact it seems.

You are correct. The intent was to future-proof hook…