Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski commented on pull request blender/blender#111931 2024-01-02 15:28:45 +01:00
USD: Support armature and shape key export

These could possibly come from the USD calls in export_deform_verts(). In general, this is following the pattern in USDGenericMeshWriter::do_write() to ensure the temporary mesh is freed.

Michael Kowalski commented on pull request blender/blender#111931 2024-01-02 15:03:42 +01:00
USD: Support armature and shape key export
Michael Kowalski commented on pull request blender/blender#111931 2024-01-02 15:02:44 +01:00
USD: Support armature and shape key export

Good catch. Thanks!

Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2024-01-02 15:01:31 +01:00
d745d6abb5 USD: removed unused USD token definitions.
3cbf37e2ae Merge branch 'main' into usdskel_export_pr
cc38b7a50d Build: auto detect Python version available in libs for make format
f0fcd553df Fix #116695: Cycles light tree crash with certain light visibility settings
9f38c6e887 Anim: Add bone_collection.parent accessor to RNA
Compare 41 commits »
Michael Kowalski commented on pull request blender/blender#115623 2023-12-29 04:15:17 +01:00
Alembic/USD: use geometry sets to import data

As mentioned in my last comment, meshes generated for USD shapes with time-varying properties won't currently animate. I'm attaching an example USD of a capsule with an animating radius for…

Michael Kowalski commented on pull request blender/blender#115623 2023-12-29 04:02:48 +01:00
Alembic/USD: use geometry sets to import data

The read_geometry() function needs to have a non-empty body defined in usd_reader_shape.cc to actually read the mesh, as below:

Michael Kowalski commented on pull request blender/blender#111931 2023-12-29 00:13:09 +01:00
USD: Support armature and shape key export

Would be good to create a TODO (or design) task for it now, then.

I created two tasks based on the previous discussion:

blender/blender#116612 https://p

Michael Kowalski opened issue blender/blender#116615 2023-12-29 00:08:04 +01:00
USD: preserve bone lengths on skeleton IO
Michael Kowalski opened issue blender/blender#116612 2023-12-28 23:14:40 +01:00
USD skeleton import losing rest pose
Michael Kowalski commented on pull request blender/blender#111931 2023-12-28 21:35:34 +01:00
USD: Support armature and shape key export

Some format issues from the buildbot need to be addressed.

I believe I've fixed the formatting now. Thanks for pointing this out.

Michael Kowalski commented on pull request blender/blender#111931 2023-12-28 21:31:43 +01:00
USD: Support armature and shape key export
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-28 21:23:56 +01:00
c2c64a23f5 USD: format fixes.
cc018271a3 Merge branch 'main' into usdskel_export_pr
ea89e11e01 USD: import scenegraph instances.
d1923eeadc Anim: remove debug print
129fb2eab8 Anim: make bone collections hierarchical
Compare 65 commits »
Michael Kowalski deleted branch usd-scene-instancing-import from makowalski/blender 2023-12-28 19:08:35 +01:00
Michael Kowalski merged pull request blender/blender#115076 2023-12-28 19:08:33 +01:00
USD: import scenegraph instances.
Michael Kowalski pushed to main at blender/blender 2023-12-28 19:08:32 +01:00
ea89e11e01 USD: import scenegraph instances.
Michael Kowalski commented on pull request blender/blender#115076 2023-12-28 18:24:55 +01:00
USD: import scenegraph instances.
Michael Kowalski pushed to usd-scene-instancing-import at makowalski/blender 2023-12-28 18:23:27 +01:00
9a0c9d319a USD: don't tag depsgraph for new collections.
26a39e0043 USD: Using CLOG for warnings.
ca476b48eb Merge branch 'main' into usd-scene-instancing-import
553b1b6f1f Cleanup: EEVEE-Next: Change bind_resource syntax
dc082f432a Fix #116522: Compositor incorrectly extrapolates values
Compare 7 commits »
Michael Kowalski commented on pull request blender/blender#115076 2023-12-28 02:23:23 +01:00
USD: import scenegraph instances.
Michael Kowalski commented on pull request blender/blender#115076 2023-12-28 02:04:40 +01:00
USD: import scenegraph instances.

Thanks for spotting this!