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USD: Support armature and shape key export
I believe I've addressed the requested changes. I've also included in this pull request a new Only Deform Bones
USD export option implemented by @CharlesWardlaw.
This pull request is now…
c0d2bc76dc
Merge branch 'main' into usdskel_export_pr
7a96c4672c
Cleanup: Move BMesh headers to C++
383db31556
Fix asserts is last commit
7f626e08e1
Fix #115813: Handles get broken when scaling annotation keyframes in Dope Sheet
7ec59b05ff
Fix #115786: EEVEE-Next: Texture paint delayed redraw
USD: Support armature and shape key export
getting these warnings when building the branch:
The warnings have been fixed.
USD: Support armature and shape key export
If there are both shape keys and an armature deformer on the object, the mesh is saved in the base shape key pose, which also becomes the rest pose for the skeletal binding.
5b7511a6f8
USD: added "Rigging" section to export options
513049875f
USD: revert deform group name collision handling
c54864b46f
USD: Add option to export only deform bones for armatures
47a032d477
USD: add SkelBindingAPI to blend shape skeleton
Alembic/USD: use geometry sets to import data
I will review this pull request early this week. My apologies for the delay.
658b5e0a94
USD skel export: replace WM_reportf with clog.
25c6205b23
USD: format fixes.
8380cd7bf7
USD: allow skel export with multiple modifiers.
Michael Kowalski
created branch tmp-usd-import-hooks in makowalski/blender
2023-12-03 17:12:43 +01:00
b1ac047af4
Cleanup: to_bools comment
8933284518
UI: Icons for Area Join and Swap
da7128c533
Cleanup: Make format
ccab01f97f
Subdiv: Store multires sculpt grid visibility in BitGroupVector
5736f88e31
BKE main: Add 'merge' utils to merge one Main content into another.