Michael Kowalski makowalski
  • Joined on 2020-09-17
Michael Kowalski deleted branch usdskel_export_pr from blender/blender 2023-12-02 03:38:58 +01:00
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-02 03:36:15 +01:00
8eb3752c24 Fixed linux warnings.
83cd1d8903 Fixed linux compile error.
Compare 2 commits »
Michael Kowalski pushed to usdskel_export_pr at blender/blender 2023-12-02 03:35:51 +01:00
8eb3752c24 Fixed linux warnings.
83cd1d8903 Fixed linux compile error.
d2ba23fd27 Updates based on review comments.
c2a8378675 USD: fix merge conflicts.
1d42747452 Merge branch 'main' into usdskel_export_pr
Compare 5 commits »
Michael Kowalski created branch usdskel_export_pr in blender/blender 2023-12-02 03:35:50 +01:00
Michael Kowalski commented on pull request blender/blender#111931 2023-12-02 02:36:25 +01:00
USD: Support armature and shape key export
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-02 02:35:04 +01:00
d2ba23fd27 Updates based on review comments.
Michael Kowalski pushed to usdskel_export_pr at makowalski/blender 2023-12-01 21:36:22 +01:00
c2a8378675 USD: fix merge conflicts.
1d42747452 Merge branch 'main' into usdskel_export_pr
6d3e9f1fe8 Fix #115276: Vertex group canvas picker errors with no active group
0978f9486e Sculpt: Remove redundant "reveal all" operator
5de86fc4f8 Cleanup: make name more specific for simulations
Compare 2821 commits »
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-11-30 22:17:07 +01:00
53bae93dfa USD: add SkelBindingAPI to blend shape skeleton
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-11-30 19:46:23 +01:00
d8486fe0d1 USD: fix crash validating root prim path
Michael Kowalski pushed to universal-scene-description at blender/blender 2023-11-30 04:10:22 +01:00
0afceb8575 Resolved merge conflicts with main.
103e878bf1 Merge branch 'main' into universal-scene-description
c2571cd259 Cleanup: Use const SubdivCCGFace variables
1a36feb7e5 Cleanup: Use references instead of pointers in subdiv_ccg.cc
63af8dbfca Multires: Use IndexMask for Subdiv CCG face updates
Compare 1988 commits »
Michael Kowalski commented on pull request blender/blender#115076 2023-11-29 00:34:57 +01:00
USD: import scenegraph instances.

The nested example also happens to hit unfortunate collection naming collisions. The outer instances use "Instance0" as well as the inner instances etc. which leads to "Instance0.001". But the…

Michael Kowalski commented on pull request blender/blender#115076 2023-11-28 21:32:43 +01:00
USD: import scenegraph instances.

I'm attaching instanced_teapots.usda as an example of instancing in a Z-up scene, for comparison.

Michael Kowalski commented on pull request blender/blender#115076 2023-11-28 21:26:14 +01:00
USD: import scenegraph instances.

Thanks for the comments! In reply to the first issue:

It looks like the convert_to_z_up processing isn't being triggered for the original geometry because they're not root xforms. So…

Michael Kowalski approved blender/blender#115224 2023-11-28 02:47:46 +01:00
Fix #106326: Add scale-bias processing for UsdUVTexture

These changes look very good to me and work nicely in my tests.

Michael Kowalski commented on pull request blender/blender#115224 2023-11-28 02:35:39 +01:00
Fix #106326: Add scale-bias processing for UsdUVTexture

When setting the scale and bias attribute values here and below, I'm not sure if it's necessary to construct a VtValue and I believe it should be safe to set the GvVec4f values directly, i.e., by calling scale_attr.Set(scale) and bias_attr.Set(bias). But I don't feel strongly about making this change.

Michael Kowalski commented on pull request blender/blender#115224 2023-11-27 21:24:20 +01:00
Fix #106326: Add scale-bias processing for UsdUVTexture

As above, should the function be declared static?

Michael Kowalski commented on pull request blender/blender#115224 2023-11-27 21:24:19 +01:00
Fix #106326: Add scale-bias processing for UsdUVTexture

Should this function be declared static, as it's local to the file?

Michael Kowalski merged pull request blender/blender#114821 2023-11-27 17:18:57 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)
Michael Kowalski pushed to main at blender/blender 2023-11-27 17:18:57 +01:00
925fb66693 USD: Improved texture coordinate translation (UsdTransform2d)