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USD exports point cache instead of UsdSkelAnim
I tested with 4.0.0 Alpha "universal-scene-description" and the animation is exported as UsdSkelAnim as expected, but something related to metersPerUnit, xformOps or Axis seems to be incompatible…
USD exports point cache instead of UsdSkelAnim
@makowalski I saw you are active in this area. I assume this is not implemented yet. Are there any plans to implement this feature?
Yes, USD skeleton and blend shape animation IO is…
574a9a9c8f
Merge branch 'blender-v3.6-release'
a127707cb4
USD Curve Export: Pinned CatmullRom Curve
USD Curve Export: Pinned CatmullRom Curve
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-05-21 17:11:18 +02:00
d66262f66d
Merge branch 'main' into universal-scene-description
43d66f6760
Cleanup: Fix copyright date in new bke header
f637b8c095
UI: Rename Copy Vertex Group to Duplicate Vertex Group
ab294b4ebb
Cleanup: spelling in comments, colon after doxy parameters
8925ea1890
Merge branch 'blender-v3.6-release'
Michael Kowalski
pushed to universal-scene-description at blender/blender
2023-05-19 21:22:27 +02:00
90d955e93c
USD: light export fixes
db39cfea01
USD IO: UsdLux API wrapper classes.
USDZ IO - Occlusion Texture gets stripped
@weirdmonkey2807 This is a known limitation of the current USD Preview Surface material conversion code, which only converts the Blender Principled BSDF
inputs that can be more or less directly…