Block a user
595853bd02
Merge branch 'main' into GPv3_OP_Move_to_layer
5c32b9ad38
VSE: Speed up "Alpha Over/Under" if the pixels are fully transparent or opaque
78587261da
Cleanup: Use standard variable name for mesh face corner normals
62dbef895b
Mesh: Add missing sharing of cached face corner normals
fdb56c4e8d
RNA: Speed up raw array access when the property is stored contiguously
aa3b897ad6
Merge branch 'main' into GPv3_OP_Move_to_layer
11158458ce
I18N: Updated UI translations from git/weblate repo (24a48aa5c83ddfa2).
acbb91b192
Fix: Anim, replace last
arm.collections.all
with arm.collections_all
6e2572116d
EEVEE: Fix running render tests
f4632e1da0
Fix: EEVEE: Potential Read From Unallocated Memory
c3593283b1
Get or add new layer
feb0fc6d91
Merge branch 'main' into GPv3_OP_Move_to_layer
40003b2172
Update Stroke menu
df8dea9287
Cleanup: GPU: Remove warning about unused parameter
f70b8f76e9
EEVEE-Next: Simplify sphere probe storage
GPv3: Opacity modifier
I Agree to have the checkbox on the same line. Hans proposal seems a right choice
GPv3: Separate operator
We need to keep one of the layers on the source object, these lines prevent the creation of a new object for the selected layer. In by_material I use the same concept but ommiting the first…
399cbea63d
Fix: Transfer Layer attributes
b6e3d6eb8e
Rename function to get target layer
734c86d95d
Merge branch 'main' into GPv3_OP_Move_to_layer
eb747c5d20
Fix: invalid memory access in Hydra world and material export
4e0d604035
Fix #116950: Redraw Issues in Open Recent Previews
7271f303fe
Cleanup: make format
2b9aa55a03
RNA: Remove bitmask from BoolAttributeValue.value
4fbb787e9c
Merge branch 'main' into GPv3_OP_Separate
eb747c5d20
Fix: invalid memory access in Hydra world and material export
4e0d604035
Fix #116950: Redraw Issues in Open Recent Previews
7271f303fe
Cleanup: make format
2b9aa55a03
RNA: Remove bitmask from BoolAttributeValue.value
82c1f73bbc
Merge branch 'main' into GPv3_OP_Move_to_layer
dda8d0920a
Fix #116211: Cycles light linking incorrect with transparent objects
5cc0c0671e
Fix: build error when not using unity build
31d8a6514f
Fix: EEVEE(Legacy): Broken dielectric material shading
f2bc8108ef
Fix #116964: EEVEE(Legacy): Crash during render
22c472b519
Merge branch 'main' into GPv3_OP_Separate
bc416be27a
Merge branch 'main' into GPv3_OP_Separate
dda8d0920a
Fix #116211: Cycles light linking incorrect with transparent objects
5cc0c0671e
Fix: build error when not using unity build
31d8a6514f
Fix: EEVEE(Legacy): Broken dielectric material shading
5c0b697a8c
Cleanup code
7dc30a9dcc
Merge branch 'main' into GPv3_OP_Move_to_layer
0681d79611
Fix: EEVEE-Next: Crash on start
cae74b2033
Merge branch 'main' into GPv3_OP_Move_to_layer
0e8f02ca18
Initial OP code
GPv3: Separate operator
Thanks for the review @HooglyBoogly, I hope I managed to resolve all the comments.