forked from blender/blender
index-of-nearest-104619 #2
@ -298,6 +298,12 @@ typedef struct bNodeType {
|
|||||||
void (*freefunc_api)(struct PointerRNA *ptr);
|
void (*freefunc_api)(struct PointerRNA *ptr);
|
||||||
void (*copyfunc_api)(struct PointerRNA *ptr, const struct bNode *src_node);
|
void (*copyfunc_api)(struct PointerRNA *ptr, const struct bNode *src_node);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* An additional poll test for deciding whether nodes should be an option in search menus.
|
||||||
|
* Potentially more strict poll than #poll(), but doesn't have to check the same things.
|
||||||
|
*/
|
||||||
|
bool (*add_ui_poll)(const struct bContext *C);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Can this node type be added to a node tree?
|
* Can this node type be added to a node tree?
|
||||||
* \param r_disabled_hint: Hint to display in the UI when the poll fails.
|
* \param r_disabled_hint: Hint to display in the UI when the poll fails.
|
||||||
|
@ -161,11 +161,14 @@ static void gather_add_node_operations(const bContext &C,
|
|||||||
if (!(node_type->poll && node_type->poll(node_type, &node_tree, &disabled_hint))) {
|
if (!(node_type->poll && node_type->poll(node_type, &node_tree, &disabled_hint))) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (!(node_type->add_ui_poll && node_type->add_ui_poll(&C))) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
if (!node_type->gather_add_node_search_ops) {
|
if (!node_type->gather_add_node_search_ops) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Vector<nodes::AddNodeInfo> info_items;
|
Vector<nodes::AddNodeInfo> info_items;
|
||||||
nodes::GatherAddNodeSearchParams params(*node_type, node_tree, info_items);
|
nodes::GatherAddNodeSearchParams params(C, *node_type, node_tree, info_items);
|
||||||
node_type->gather_add_node_search_ops(params);
|
node_type->gather_add_node_search_ops(params);
|
||||||
for (nodes::AddNodeInfo &info : info_items) {
|
for (nodes::AddNodeInfo &info : info_items) {
|
||||||
AddNodeItem item{};
|
AddNodeItem item{};
|
||||||
|
@ -288,6 +288,9 @@ static void gather_socket_link_operations(const bContext &C,
|
|||||||
if (!(node_type->poll && node_type->poll(node_type, &node_tree, &disabled_hint))) {
|
if (!(node_type->poll && node_type->poll(node_type, &node_tree, &disabled_hint))) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
if (!(node_type->add_ui_poll && node_type->add_ui_poll(&C))) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
if (StringRefNull(node_type->ui_name).endswith("(Legacy)")) {
|
if (StringRefNull(node_type->ui_name).endswith("(Legacy)")) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -25,18 +25,25 @@ struct AddNodeInfo {
|
|||||||
};
|
};
|
||||||
|
|
||||||
class GatherAddNodeSearchParams {
|
class GatherAddNodeSearchParams {
|
||||||
|
const bContext &C_;
|
||||||
const bNodeType &node_type_;
|
const bNodeType &node_type_;
|
||||||
const bNodeTree &node_tree_;
|
const bNodeTree &node_tree_;
|
||||||
Vector<AddNodeInfo> &r_items;
|
Vector<AddNodeInfo> &r_items;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GatherAddNodeSearchParams(const bNodeType &node_type,
|
GatherAddNodeSearchParams(const bContext &C,
|
||||||
|
const bNodeType &node_type,
|
||||||
const bNodeTree &node_tree,
|
const bNodeTree &node_tree,
|
||||||
Vector<AddNodeInfo> &r_items)
|
Vector<AddNodeInfo> &r_items)
|
||||||
: node_type_(node_type), node_tree_(node_tree), r_items(r_items)
|
: C_(C), node_type_(node_type), node_tree_(node_tree), r_items(r_items)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const bContext &context() const
|
||||||
|
{
|
||||||
|
return C_;
|
||||||
|
}
|
||||||
|
|
||||||
const bNodeTree &node_tree() const
|
const bNodeTree &node_tree() const
|
||||||
{
|
{
|
||||||
return node_tree_;
|
return node_tree_;
|
||||||
|
@ -6,7 +6,9 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
#include "DNA_node_types.h"
|
#include "DNA_node_types.h"
|
||||||
|
#include "DNA_space_types.h"
|
||||||
|
|
||||||
|
#include "BKE_context.h"
|
||||||
#include "BKE_node_runtime.hh"
|
#include "BKE_node_runtime.hh"
|
||||||
|
|
||||||
#include "node_shader_util.hh"
|
#include "node_shader_util.hh"
|
||||||
@ -14,6 +16,8 @@
|
|||||||
#include "NOD_add_node_search.hh"
|
#include "NOD_add_node_search.hh"
|
||||||
#include "NOD_socket_search_link.hh"
|
#include "NOD_socket_search_link.hh"
|
||||||
|
|
||||||
|
#include "RE_engine.h"
|
||||||
|
|
||||||
#include "node_exec.h"
|
#include "node_exec.h"
|
||||||
|
|
||||||
bool sh_node_poll_default(const bNodeType * /*ntype*/,
|
bool sh_node_poll_default(const bNodeType * /*ntype*/,
|
||||||
@ -56,6 +60,42 @@ void sh_fn_node_type_base(bNodeType *ntype, int type, const char *name, short nc
|
|||||||
ntype->gather_add_node_search_ops = blender::nodes::search_node_add_ops_for_basic_node;
|
ntype->gather_add_node_search_ops = blender::nodes::search_node_add_ops_for_basic_node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool line_style_shader_nodes_poll(const bContext *C)
|
||||||
|
{
|
||||||
|
const SpaceNode *snode = CTX_wm_space_node(C);
|
||||||
|
return snode->shaderfrom == SNODE_SHADER_LINESTYLE;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool world_shader_nodes_poll(const bContext *C)
|
||||||
|
{
|
||||||
|
const SpaceNode *snode = CTX_wm_space_node(C);
|
||||||
|
return snode->shaderfrom == SNODE_SHADER_WORLD;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool object_shader_nodes_poll(const bContext *C)
|
||||||
|
{
|
||||||
|
const SpaceNode *snode = CTX_wm_space_node(C);
|
||||||
|
return snode->shaderfrom == SNODE_SHADER_OBJECT;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool object_cycles_shader_nodes_poll(const bContext *C)
|
||||||
|
{
|
||||||
|
if (!object_shader_nodes_poll(C)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const RenderEngineType *engine_type = CTX_data_engine_type(C);
|
||||||
|
return STREQ(engine_type->idname, "CYCLES");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool object_eevee_shader_nodes_poll(const bContext *C)
|
||||||
|
{
|
||||||
|
if (!object_shader_nodes_poll(C)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
const RenderEngineType *engine_type = CTX_data_engine_type(C);
|
||||||
|
return STREQ(engine_type->idname, "BLENDER_EEVEE");
|
||||||
|
}
|
||||||
|
|
||||||
/* ****** */
|
/* ****** */
|
||||||
|
|
||||||
static void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
|
static void nodestack_get_vec(float *in, short type_in, bNodeStack *ns)
|
||||||
|
@ -68,6 +68,11 @@ bool sh_node_poll_default(const struct bNodeType *ntype,
|
|||||||
const char **r_disabled_hint);
|
const char **r_disabled_hint);
|
||||||
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
|
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
|
||||||
void sh_fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
|
void sh_fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
|
||||||
|
bool line_style_shader_nodes_poll(const struct bContext *C);
|
||||||
|
bool world_shader_nodes_poll(const struct bContext *C);
|
||||||
|
bool object_shader_nodes_poll(const struct bContext *C);
|
||||||
|
bool object_cycles_shader_nodes_poll(const struct bContext *C);
|
||||||
|
bool object_eevee_shader_nodes_poll(const struct bContext *C);
|
||||||
|
|
||||||
/* ********* exec data struct, remains internal *********** */
|
/* ********* exec data struct, remains internal *********** */
|
||||||
|
|
||||||
|
@ -33,6 +33,7 @@ void register_node_type_sh_background()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BACKGROUND, "Background", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = world_shader_nodes_poll;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_background;
|
ntype.gpu_fn = file_ns::node_shader_gpu_background;
|
||||||
|
|
||||||
nodeRegisterType(&ntype);
|
nodeRegisterType(&ntype);
|
||||||
|
@ -67,6 +67,7 @@ void register_node_type_sh_bsdf_anisotropic()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_ANISOTROPIC, "Anisotropic BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_cycles_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_shader_buts_anisotropic;
|
ntype.draw_buttons = file_ns::node_shader_buts_anisotropic;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||||
ntype.initfunc = file_ns::node_shader_init_anisotropic;
|
ntype.initfunc = file_ns::node_shader_init_anisotropic;
|
||||||
|
@ -44,6 +44,7 @@ void register_node_type_sh_bsdf_diffuse()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_DIFFUSE, "Diffuse BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_diffuse;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_diffuse;
|
||||||
|
|
||||||
|
@ -56,6 +56,7 @@ void register_node_type_sh_bsdf_glass()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_GLASS, "Glass BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||||
ntype.initfunc = file_ns::node_shader_init_glass;
|
ntype.initfunc = file_ns::node_shader_init_glass;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glass;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glass;
|
||||||
|
@ -55,6 +55,7 @@ void register_node_type_sh_bsdf_glossy()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_GLOSSY, "Glossy BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||||
ntype.initfunc = file_ns::node_shader_init_glossy;
|
ntype.initfunc = file_ns::node_shader_init_glossy;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glossy;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_glossy;
|
||||||
|
@ -56,6 +56,7 @@ void register_node_type_sh_bsdf_hair()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_HAIR, "Hair BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_HAIR, "Hair BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_cycles_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_shader_buts_hair;
|
ntype.draw_buttons = file_ns::node_shader_buts_hair;
|
||||||
node_type_size(&ntype, 150, 60, 200);
|
node_type_size(&ntype, 150, 60, 200);
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_hair;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_hair;
|
||||||
|
@ -127,6 +127,7 @@ void register_node_type_sh_bsdf_hair_principled()
|
|||||||
sh_node_type_base(
|
sh_node_type_base(
|
||||||
&ntype, SH_NODE_BSDF_HAIR_PRINCIPLED, "Principled Hair BSDF", NODE_CLASS_SHADER);
|
&ntype, SH_NODE_BSDF_HAIR_PRINCIPLED, "Principled Hair BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_cycles_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_shader_buts_principled_hair;
|
ntype.draw_buttons = file_ns::node_shader_buts_principled_hair;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
|
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
|
||||||
ntype.initfunc = file_ns::node_shader_init_hair_principled;
|
ntype.initfunc = file_ns::node_shader_init_hair_principled;
|
||||||
|
@ -245,6 +245,7 @@ void register_node_type_sh_bsdf_principled()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_PRINCIPLED, "Principled BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_PRINCIPLED, "Principled BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_shader_buts_principled;
|
ntype.draw_buttons = file_ns::node_shader_buts_principled;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
|
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
|
||||||
ntype.initfunc = file_ns::node_shader_init_principled;
|
ntype.initfunc = file_ns::node_shader_init_principled;
|
||||||
|
@ -54,6 +54,7 @@ void register_node_type_sh_bsdf_refraction()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_REFRACTION, "Refraction BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||||
ntype.initfunc = file_ns::node_shader_init_refraction;
|
ntype.initfunc = file_ns::node_shader_init_refraction;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_refraction;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_refraction;
|
||||||
|
@ -57,6 +57,7 @@ void register_node_type_sh_bsdf_toon()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_TOON, "Toon BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_TOON, "Toon BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_cycles_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_shader_buts_toon;
|
ntype.draw_buttons = file_ns::node_shader_buts_toon;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_toon;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_toon;
|
||||||
|
@ -39,6 +39,7 @@ void register_node_type_sh_bsdf_translucent()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSLUCENT, "Translucent BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_translucent;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_translucent;
|
||||||
|
|
||||||
nodeRegisterType(&ntype);
|
nodeRegisterType(&ntype);
|
||||||
|
@ -34,6 +34,7 @@ void register_node_type_sh_bsdf_transparent()
|
|||||||
static bNodeType ntype;
|
static bNodeType ntype;
|
||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_TRANSPARENT, "Transparent BSDF", NODE_CLASS_SHADER);
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_transparent;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_transparent;
|
||||||
|
|
||||||
|
@ -43,6 +43,7 @@ void register_node_type_sh_bsdf_velvet()
|
|||||||
static bNodeType ntype;
|
static bNodeType ntype;
|
||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_BSDF_VELVET, "Velvet BSDF", NODE_CLASS_SHADER);
|
||||||
|
ntype.add_ui_poll = object_cycles_shader_nodes_poll;
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_velvet;
|
ntype.gpu_fn = file_ns::node_shader_gpu_bsdf_velvet;
|
||||||
|
|
||||||
|
@ -80,6 +80,7 @@ void register_node_type_sh_eevee_specular()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_EEVEE_SPECULAR, "Specular BSDF", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_eevee_shader_nodes_poll;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_eevee_specular;
|
ntype.gpu_fn = file_ns::node_shader_gpu_eevee_specular;
|
||||||
|
|
||||||
nodeRegisterType(&ntype);
|
nodeRegisterType(&ntype);
|
||||||
|
@ -30,6 +30,7 @@ void register_node_type_sh_holdout()
|
|||||||
static bNodeType ntype;
|
static bNodeType ntype;
|
||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER);
|
sh_node_type_base(&ntype, SH_NODE_HOLDOUT, "Holdout", NODE_CLASS_SHADER);
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
ntype.gpu_fn = file_ns::gpu_shader_rgb;
|
ntype.gpu_fn = file_ns::gpu_shader_rgb;
|
||||||
|
|
||||||
|
@ -37,6 +37,7 @@ void register_node_type_sh_output_light()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT);
|
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LIGHT, "Light Output", NODE_CLASS_OUTPUT);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_cycles_shader_nodes_poll;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_output_light;
|
ntype.gpu_fn = file_ns::node_shader_gpu_output_light;
|
||||||
|
|
||||||
ntype.no_muting = true;
|
ntype.no_muting = true;
|
||||||
|
@ -49,6 +49,7 @@ void register_node_type_sh_output_linestyle()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LINESTYLE, "Line Style Output", NODE_CLASS_OUTPUT);
|
sh_node_type_base(&ntype, SH_NODE_OUTPUT_LINESTYLE, "Line Style Output", NODE_CLASS_OUTPUT);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = line_style_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_buts_output_linestyle;
|
ntype.draw_buttons = file_ns::node_buts_output_linestyle;
|
||||||
ntype.no_muting = true;
|
ntype.no_muting = true;
|
||||||
|
|
||||||
|
@ -54,6 +54,7 @@ void register_node_type_sh_output_material()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT);
|
sh_node_type_base(&ntype, SH_NODE_OUTPUT_MATERIAL, "Material Output", NODE_CLASS_OUTPUT);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_output_material;
|
ntype.gpu_fn = file_ns::node_shader_gpu_output_material;
|
||||||
|
|
||||||
ntype.no_muting = true;
|
ntype.no_muting = true;
|
||||||
|
@ -41,6 +41,7 @@ void register_node_type_sh_output_world()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT);
|
sh_node_type_base(&ntype, SH_NODE_OUTPUT_WORLD, "World Output", NODE_CLASS_OUTPUT);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = world_shader_nodes_poll;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_output_world;
|
ntype.gpu_fn = file_ns::node_shader_gpu_output_world;
|
||||||
|
|
||||||
ntype.no_muting = true;
|
ntype.no_muting = true;
|
||||||
|
@ -34,6 +34,7 @@ void register_node_type_sh_shadertorgb()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER);
|
sh_node_type_base(&ntype, SH_NODE_SHADERTORGB, "Shader to RGB", NODE_CLASS_CONVERTER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_eevee_shader_nodes_poll;
|
||||||
ntype.gpu_fn = file_ns::node_shader_gpu_shadertorgb;
|
ntype.gpu_fn = file_ns::node_shader_gpu_shadertorgb;
|
||||||
|
|
||||||
nodeRegisterType(&ntype);
|
nodeRegisterType(&ntype);
|
||||||
|
@ -87,6 +87,7 @@ void register_node_type_sh_subsurface_scattering()
|
|||||||
sh_node_type_base(
|
sh_node_type_base(
|
||||||
&ntype, SH_NODE_SUBSURFACE_SCATTERING, "Subsurface Scattering", NODE_CLASS_SHADER);
|
&ntype, SH_NODE_SUBSURFACE_SCATTERING, "Subsurface Scattering", NODE_CLASS_SHADER);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = object_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_shader_buts_subsurface;
|
ntype.draw_buttons = file_ns::node_shader_buts_subsurface;
|
||||||
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
|
||||||
ntype.initfunc = file_ns::node_shader_init_subsurface_scattering;
|
ntype.initfunc = file_ns::node_shader_init_subsurface_scattering;
|
||||||
|
@ -29,6 +29,7 @@ void register_node_type_sh_uvalongstroke()
|
|||||||
|
|
||||||
sh_node_type_base(&ntype, SH_NODE_UVALONGSTROKE, "UV Along Stroke", NODE_CLASS_INPUT);
|
sh_node_type_base(&ntype, SH_NODE_UVALONGSTROKE, "UV Along Stroke", NODE_CLASS_INPUT);
|
||||||
ntype.declare = file_ns::node_declare;
|
ntype.declare = file_ns::node_declare;
|
||||||
|
ntype.add_ui_poll = line_style_shader_nodes_poll;
|
||||||
ntype.draw_buttons = file_ns::node_shader_buts_uvalongstroke;
|
ntype.draw_buttons = file_ns::node_shader_buts_uvalongstroke;
|
||||||
|
|
||||||
nodeRegisterType(&ntype);
|
nodeRegisterType(&ntype);
|
||||||
|
Loading…
Reference in New Issue
Block a user