Iliya Katushenock mod_moder
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  • Joined on 2019-01-20
Iliya Katushenock commented on pull request blender/blender#128939 2024-10-13 13:52:22 +02:00
Fix #128929: Multires face set automasking doesnt work with no face set

Should this go into the 4.3?

Iliya Katushenock commented on issue blender/blender-manual#104964 2024-10-13 12:51:26 +02:00
Minor correction

Probably this socket actually should be called a Mesh, but for now this is issue of the manual.

Iliya Katushenock closed issue blender/blender#128867 2024-10-12 23:37:23 +02:00
Geometry Nodes: Warning Node doesn't work inside a group.
Iliya Katushenock commented on issue blender/blender#128867 2024-10-12 23:37:19 +02:00
Geometry Nodes: Warning Node doesn't work inside a group.

Nested node groups is not used -> not evaluated. This is expected.

Iliya Katushenock closed issue blender/blender#128882 2024-10-12 20:13:26 +02:00
Scene time updates nodegraph even if it is not connected to node tree
Iliya Katushenock commented on issue blender/blender#128882 2024-10-12 20:13:21 +02:00
Scene time updates nodegraph even if it is not connected to node tree

Its know issue, see: #102881.

Iliya Katushenock commented on issue blender/blender#128920 2024-10-12 20:02:48 +02:00
Open the attached file cause Blender crash

Caused by recent UV features / changes @ideasman42 @glukoz /

Iliya Katushenock commented on pull request blender/blender#128890 2024-10-12 19:56:16 +02:00
Fix #128887: LineArt: Prevent iterating over not evaluated objects

Can be just span?

Iliya Katushenock commented on issue blender/blender#128913 2024-10-12 19:55:01 +02:00
EEVEE Next shadow aliasing artifacts are more visible with Shader to RGB

This seems like an issue with too small shadow map\

Iliya Katushenock suggested changes for blender/blender#128919 2024-10-12 17:16:44 +02:00
Fix: Geometry set name not kept in the object info node

This was not being done for purpose. Name is not a part of the geometry. When you edit the name of object, you do not expect an update of modifiers. And this is not just simple abservation, there is avtually no such an update. And to be able to access object names in the geometry nodes, you have to depend on the object data block evaluation.

Iliya Katushenock pushed to fix_gp_instances_convertion at mod_moder/blender 2024-10-12 16:12:35 +02:00
d857f4512b Merge branch 'cleanup_gp_copy_method' into fix_gp_instances_convertion
4b842ab78a Merge branch 'main' into cleanup_gp_copy_method
191b347f58 Cleanup: GPU: Use function parameters instead of template
d9aad850b0 GPU: GLSL preprocess: Remove invalidly processed header
1bc3c24f45 Cleanup: use const args, variable
Compare 309 commits »
Iliya Katushenock pushed to fix_gp_to_points_losted at mod_moder/blender 2024-10-12 16:12:06 +02:00
4e90bdf0f0 Merge branch 'main' into fix_gp_to_points_losted
191b347f58 Cleanup: GPU: Use function parameters instead of template
d9aad850b0 GPU: GLSL preprocess: Remove invalidly processed header
1bc3c24f45 Cleanup: use const args, variable
3350eeba62 Merge branch 'blender-v4.3-release'
Compare 307 commits »
Iliya Katushenock pushed to propagate_layer_attrs at mod_moder/blender 2024-10-12 16:11:55 +02:00
89b398a92b Merge branch 'fix_gp_to_points_losted' into propagate_layer_attrs
4e90bdf0f0 Merge branch 'main' into fix_gp_to_points_losted
191b347f58 Cleanup: GPU: Use function parameters instead of template
d9aad850b0 GPU: GLSL preprocess: Remove invalidly processed header
1bc3c24f45 Cleanup: use const args, variable
Compare 309 commits »
Iliya Katushenock pushed to cleanup_gp_copy_method at mod_moder/blender 2024-10-12 16:05:29 +02:00
4b842ab78a Merge branch 'main' into cleanup_gp_copy_method
191b347f58 Cleanup: GPU: Use function parameters instead of template
d9aad850b0 GPU: GLSL preprocess: Remove invalidly processed header
1bc3c24f45 Cleanup: use const args, variable
3350eeba62 Merge branch 'blender-v4.3-release'
Compare 70 commits »
Iliya Katushenock commented on issue blender/blender#128861 2024-10-12 15:10:53 +02:00
Crash with this particular geometry nodes setup

I simplified an example file as much as i can, but i still do not see the reason of the crash..

image

Iliya Katushenock closed issue blender/blender#128900 2024-10-11 19:57:26 +02:00
Applying a geonodes modifier that implements baking destroys the vertex groups.
Iliya Katushenock commented on issue blender/blender#128900 2024-10-11 19:57:22 +02:00
Applying a geonodes modifier that implements baking destroys the vertex groups.

I can confirm, however this issue has been reported before, see #99197. Will merge reports. Please subscribe in #99197 if you want to see further updates

Iliya Katushenock commented on pull request blender/blender#128862 2024-10-11 17:25:57 +02:00
NPR: Shader Nodes Repeat Zone

I know how Repeat Zone works in geometry nodes (can be nested, takes runtime single int value for iteration count, ...) and wonder how shaders will support this, both cycles and eevee.

Iliya Katushenock commented on pull request blender/blender#128726 2024-10-11 06:31:17 +02:00
Curves: Align handles in transform operator

devirtualize varray 2 will make 4 instance of the functions instead of just 2. You not really need that, sense you can process each VArray separately,