Should this go into the 4.3?
Have to depend on #127299...
Probably this socket actually should be called a Mesh
, but for now this is issue of the manual.
Nested node groups is not used -> not evaluated. This is expected.
Caused by recent UV features / changes @ideasman42 @glukoz /
This seems like an issue with too small shadow map\
This was not being done for purpose. Name is not a part of the geometry. When you edit the name of object, you do not expect an update of modifiers. And this is not just simple abservation, there is avtually no such an update. And to be able to access object names in the geometry nodes, you have to depend on the object data block evaluation.
I can confirm, however this issue has been reported before, see #99197. Will merge reports. Please subscribe in #99197 if you want to see further updates
I know how Repeat Zone works in geometry nodes (can be nested, takes runtime single int value for iteration count, ...) and wonder how shaders will support this, both cycles and eevee.
devirtualize varray 2
will make 4 instance of the functions instead of just 2. You not really need that, sense you can process each VArray separately,