Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock pushed to dyntopo at mod_moder/blender 2024-09-22 16:22:15 +02:00
3c47f7c6a3 Progress: Slight cleanup, fix of smooth and new way to aproximate the level
Iliya Katushenock closed issue blender/blender#127960 2024-09-21 23:39:22 +02:00
empty objects go to the default transforms when using Alt+A and not set the current values as the new default transforms like a mesh would.
Iliya Katushenock commented on issue blender/blender#127960 2024-09-21 23:39:18 +02:00
empty objects go to the default transforms when using Alt+A and not set the current values as the new default transforms like a mesh would.

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Iliya Katushenock commented on pull request blender/blender#127866 2024-09-21 19:31:34 +02:00
Fix #126205: Do not rebuild collection caches on any ID deletion.

Do you okay with back port of this to 4.2?\

Iliya Katushenock pushed to dyntopo at mod_moder/blender 2024-09-21 16:07:32 +02:00
482cc28828 Merge branch 'main' into dyntopo
0d8149d4ff Cleanup: various non-functional changes
754495247b VSE: Speedup drawing of the timeline channels sidebar
849d8bc3d6 GPv3: Missing stroke panel in tool properties tab
ccfdf79bc3 Tools: support excluding directories for "make format"
Compare 912 commits »
Iliya Katushenock commented on issue blender/blender#127670 2024-09-21 12:10:34 +02:00
Resample node destroys alignment of endpoints

This will only make things smoother. You also can manually store handles coordinates to recreate them later, even more same -store begin and end handle positions on the curve domain to keep them…

Iliya Katushenock commented on issue blender/blender#127940 2024-09-21 11:58:24 +02:00
Geometry Nodes UI: Muted nodes can hide incompatible links

Issue is in the fact that we do not validate internal links, in the example only internal link of the muted node have to be red, but there is nothing such.

Iliya Katushenock commented on pull request blender/blender#127914 2024-09-21 00:23:52 +02:00
Geometry Nodes: Blur Attribute handle Face Corner domain

Seems like unrelated change, feel free to send this as separate PR/

Iliya Katushenock commented on pull request blender/blender#127914 2024-09-21 00:23:51 +02:00
Geometry Nodes: Blur Attribute handle Face Corner domain

I think you can just split whole thie parallel_for loop in two steps (pseudo code):

Iliya Katushenock commented on pull request blender/blender#127914 2024-09-21 00:23:49 +02:00
Geometry Nodes: Blur Attribute handle Face Corner domain

Never empty.

Iliya Katushenock commented on pull request blender/blender#127914 2024-09-21 00:23:48 +02:00
Geometry Nodes: Blur Attribute handle Face Corner domain

const int corner_i : faces[face_i], const int vert_i = corner_verts[corner_i];

Iliya Katushenock commented on pull request blender/blender#127914 2024-09-21 00:23:46 +02:00
Geometry Nodes: Blur Attribute handle Face Corner domain

Face size have restriction to be at least 3 corners, so you can just always +2.

Iliya Katushenock commented on pull request blender/blender#127911 2024-09-20 21:38:42 +02:00
Fix #127758: Resorting keys in the Graph Editor with multiple actions failed

if (visited_fcurves.add(fcu))

Iliya Katushenock closed issue blender/blender#127881 2024-09-19 23:15:42 +02:00
ERROR EN MATERIAL
Iliya Katushenock commented on issue blender/blender#127881 2024-09-19 23:15:38 +02:00
ERROR EN MATERIAL

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Iliya Katushenock closed issue blender/blender#127862 2024-09-19 22:47:42 +02:00
Driver's Breaking from 4.1 to 4.2
Iliya Katushenock commented on issue blender/blender#127862 2024-09-19 22:47:38 +02:00
Driver's Breaking from 4.1 to 4.2

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Iliya Katushenock commented on issue blender/blender#126466 2024-09-19 20:57:15 +02:00
Crash when baking rigid body sims

Also can not reproduce.