Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
For…
Because turning it off is not part of the set float function.
Hi @Louis-Hoeng, thanks for report. Can you say, what version of blender worked for you?
Hi, please, move add-on bug report to https://projects.blender.org/blender/blender-addons/issues.
Hey, can you move this report to add-ons repo?
Hi, thanks for report, there seems to be some confusion to me. Make Smooth and Make Flat are 2 functions that change polygon flags. But Auto Smooth changes the mesh's setting. If you try to make…
@CharlieJolly I'm also not entirely sure about this, but it seems that if I'm not reviewing, I can't do it all at once... Yeah, thinking about it now, I'm very good at spamming.. sorry.
As a…
Try to use int
instead of int64_t
in geometry nodes code if this possible.
If loop body is just math, foreach_index_optimized<int>
might better.
Try to make all numeric temporal variables and function arguments constants. It's very easy when you don't need to follow the state of the variable throughout the body of the code.
Don't omit creating scope for if statements (https://wiki.blender.org/wiki/Style_Guide/C_Cpp).
Shouldn't C-style cast be used. Function style cast for numeric types (https://wiki.blender.org/wiki/Style_Guide/C_Cpp).
Might be better to create new temporal const value and make all function arguments const.