Try flip normal on curve to mesh geometry
Didn't check. The same thing will need to be checked for mutating nodes.
Reason for this: blender/blender#109219
I can confirm, however this issue has been reported before, see blender/blender#103871. Will merge reports. Please subscribe in https://projects.blender.org/blen…
IndexRange(points.size())
== points.index_range()
points.first() + 0..1..2...
== points[0...1...2...]
If you already in blender::ed::greasepencil::
name space, you may not added this in any places.
It would be useful to run the test, otherwise, I manually randomly checked the speed in several places. Everything seems to be ready.
As i know, CMP_NODE_R_LAYERS
should display only sockets, declared by scene layers.
So, there is no operators (?) but only dynamic declaration should be added.
Tell me if I misunderstood…
I can confirm, however this issue has been reported before, see blender/blender#103395. Will merge reports. Please subscribe in https://projects.blender.org/blen…
Allocation and deallocation in a general sense, this is editing the singleton allocation tree. Unless you're using something like EnumerableThreadSpecific
or pool like allocator, single threaded…