Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock created branch cleanup_2_6_tocpp in mod_moder/blender 2023-06-23 13:48:50 +02:00
Iliya Katushenock commented on issue blender/blender#109279 2023-06-23 12:38:22 +02:00
Volume shader not working right with geometry nodes and curves

Try flip normal on curve to mesh geometry

Iliya Katushenock commented on pull request blender/blender#109268 2023-06-23 11:53:34 +02:00
WIP: Fix: Geometry Nodes: Don't create dependency graph relations for linked socket values

Didn't check. The same thing will need to be checked for mutating nodes.

Iliya Katushenock created pull request blender/blender#109268 2023-06-23 01:57:24 +02:00
WIP: Fix: Geometry Nodes: Don't create dependency graph relations for linked socket values
Iliya Katushenock pushed to fix_dont_relate_linked_sockets at mod_moder/blender 2023-06-23 01:35:26 +02:00
66b425842d init
Iliya Katushenock created branch fix_dont_relate_linked_sockets in mod_moder/blender 2023-06-23 01:35:26 +02:00
Iliya Katushenock closed issue blender/blender#109267 2023-06-23 01:31:08 +02:00
Geometry Nodes don`t updated, if changes maked in scupt mode
Iliya Katushenock commented on issue blender/blender#109267 2023-06-23 01:31:06 +02:00
Geometry Nodes don`t updated, if changes maked in scupt mode

I can confirm, however this issue has been reported before, see blender/blender#103871. Will merge reports. Please subscribe in https://projects.blender.org/blen

Iliya Katushenock commented on pull request blender/blender#109240 2023-06-23 00:02:11 +02:00
GPv3: Select Alternate

IndexRange(points.size()) == points.index_range() points.first() + 0..1..2... == points[0...1...2...]

Iliya Katushenock commented on pull request blender/blender#109240 2023-06-22 23:57:08 +02:00
GPv3: Select Alternate
Iliya Katushenock commented on pull request blender/blender#109221 2023-06-22 23:24:06 +02:00
GPv3: Segment selection support for all relevant selection operators

If you already in blender::ed::greasepencil:: name space, you may not added this in any places.

Iliya Katushenock commented on pull request blender/blender#109174 2023-06-22 22:23:29 +02:00
Geometry Nodes: Avoid index lookup from index mask

It would be useful to run the test, otherwise, I manually randomly checked the speed in several places. Everything seems to be ready.

Iliya Katushenock commented on issue blender/blender#108728 2023-06-22 22:06:07 +02:00
Rewrite some compositing nodes to using declarations

As i know, CMP_NODE_R_LAYERS should display only sockets, declared by scene layers. So, there is no operators (?) but only dynamic declaration should be added. Tell me if I misunderstood…

Iliya Katushenock pushed to avoid_mask_lookup at mod_moder/blender 2023-06-22 20:33:55 +02:00
ed0489306c progress
Iliya Katushenock closed issue blender/blender#109257 2023-06-22 20:25:06 +02:00
shaderNodeMix can not be connected to other sockets with python API
Iliya Katushenock commented on issue blender/blender#109257 2023-06-22 20:25:04 +02:00
shaderNodeMix can not be connected to other sockets with python API

I can confirm, however this issue has been reported before, see blender/blender#103395. Will merge reports. Please subscribe in https://projects.blender.org/blen

Iliya Katushenock commented on issue blender/blender#109252 2023-06-22 19:04:13 +02:00
Regression: Meshes now shaded smoooth as default

Can confirm, bisecting...

Iliya Katushenock pushed to avoid_mask_lookup at mod_moder/blender 2023-06-22 19:00:25 +02:00
380ecc7c09 progress
a711c5004c Geometry Nodes: Simplify code in duplicate elements face mode
dddc69d0be GPv3: Add layers RNA
c5fe62ac8e Cleanup: Quiet unused warnings in rna_mesh.cc
d695619a55 Fix file/asset previews showing document icon on initial load
Compare 72 commits »
Iliya Katushenock commented on pull request blender/blender#109249 2023-06-22 18:39:28 +02:00
Nodes: Compute logically linked sockets to outputs

Allocation and deallocation in a general sense, this is editing the singleton allocation tree. Unless you're using something like EnumerableThreadSpecific or pool like allocator, single threaded…