Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on issue blender/blender#107518 2023-05-02 22:13:24 +02:00
Incorrect result in Shader Node Math.Fraction

I'm still not sure about the substance of the report. This is a normal, old, function. Graphic programming is about how it works, like noise or texture. This is a very basic thing. And it's…

Iliya Katushenock commented on pull request blender/blender#107562 2023-05-02 22:03:15 +02:00
ImBuf: Use multithreading when clamping to half float

If simple, how i can provocate a call of this function?

Iliya Katushenock commented on pull request blender/blender#107562 2023-05-02 21:55:50 +02:00
ImBuf: Use multithreading when clamping to half float

Usually, even for copying, the granulation does not exceed 8000, so I'm not sure if the choosed size is optimal here. Have you checked the smaller sizes?

Iliya Katushenock closed issue blender/blender#107518 2023-05-02 21:42:22 +02:00
Incorrect result in Shader Node Math.Fraction
Iliya Katushenock deleted branch tmp_add_other_value_option_to_dnd_moving from mod_moder/blender 2023-05-02 19:00:23 +02:00
Iliya Katushenock deleted branch tmp_cleanup_split_value_move_function from mod_moder/blender 2023-05-02 19:00:16 +02:00
Iliya Katushenock closed pull request blender/blender#107461 2023-05-02 19:00:12 +02:00
Cleanup: Split value move function to more generic in node.cc
Iliya Katushenock commented on issue blender/blender#107547 2023-05-02 18:26:45 +02:00
Shader compilation is crash

I can confirm, but there is a high level of noise to perform a bisect.

Iliya Katushenock closed issue blender/blender#107548 2023-05-02 18:10:17 +02:00
Corner Pin in real time compositor doesn't need z value parameter
Iliya Katushenock commented on issue blender/blender#107548 2023-05-02 18:10:14 +02:00
Corner Pin in real time compositor doesn't need z value parameter

Thanks for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.

For…

Iliya Katushenock commented on issue blender/blender#107549 2023-05-02 18:08:18 +02:00
Blender crash for rendering in cycles

Hey, hello, please describe how you can reproduce this.

Iliya Katushenock commented on issue blender/blender#107553 2023-05-02 18:03:12 +02:00
Applying screw modifier doesn't respect hide status of edges from edit mode.

I don't understand what the bug is. This is a short behavior, you just don't see the same part and its copies?

Iliya Katushenock reopened issue blender/blender#107550 2023-05-02 17:44:44 +02:00
Camara in render gone wrong by click the render tab.
Iliya Katushenock commented on pull request blender/blender#107535 2023-05-02 13:40:33 +02:00
Fix: calculating duplicates in kdtree does not work with selection

Looking at this implementation, I'm a little disappointed (when I read the comment about the huge cost of this feature, I thought it was something expensive, something like a lot of recursivity...)…

Iliya Katushenock deleted branch tmp_fix_merge_by_distance_indexing from mod_moder/blender 2023-05-02 13:29:27 +02:00
Iliya Katushenock commented on pull request blender/blender#107535 2023-05-02 13:29:11 +02:00
Fix: calculating duplicates in kdtree does not work with selection

for (int i = 0; i < tree->max_node_index; i++) { ?

Iliya Katushenock closed issue blender/blender#107521 2023-05-02 07:52:15 +02:00
Rigify Human (Meta-Rig)
Iliya Katushenock commented on issue blender/blender#107521 2023-05-02 07:52:13 +02:00
Rigify Human (Meta-Rig)

Hello, thanks for report, but please, move this report into add-on repository: https://projects.blender.org/blender/blender-addons/issues