Texture color = A Viewport texture color = A* Backed texture color = A* Viewport backed texture color = A** ?
Will this work for all node editors?
At the moment, some of the nodes are implemented, it seems to me strange logic. They store their values in sockets, not node storage data blocks. It's not…
The container itself is constant, since you don't change it by value (for example, swap between 2 spans). Its nodes are not contants, so how can you get a Span<const Node>
from a Vector<Node>
?
This heuristic provides some improvement, but yes, without a real calculation, you can't allocate all the memory. But if it's 100 tasks with 3 verts, you'll be allocating 201, not 300 times. But…
If each vector in task_update_verts
contain at least one element.
I can confirm, however this issue has been reported before, see blender/blender#105147. Will merge reports. Please subscribe in https://projects.blender.org/blen…
I'll just mention it. There is no real reason to link it, but maybe... blender/blender#107432