Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on issue blender/blender#107483 2023-04-30 18:46:20 +02:00
Baking textures does not take color management into consideration

Texture color = A Viewport texture color = A* Backed texture color = A* Viewport backed texture color = A** ?

Iliya Katushenock commented on pull request blender/blender#107470 2023-04-30 13:33:02 +02:00
Geometry Nodes: Link drag search value moving improvement

Will this work for all node editors?

At the moment, some of the nodes are implemented, it seems to me strange logic. They store their values in sockets, not node storage data blocks. It's not…

Iliya Katushenock opened issue blender/blender-manual#104418 2023-04-30 01:06:20 +02:00
Geometry Nodes: Index of Nearest manual changes
Iliya Katushenock created pull request blender/blender#107470 2023-04-29 20:12:55 +02:00
Geometry Nodes: Drag and drop value moving improvement
19a7a167e5 init
54b17286f3 Merge branch 'main' into tmp_cleanup_split_value_move_function
3298c61d1f Deps: Updating to Open PGL 0.5.0
Compare 3 commits »
Iliya Katushenock pushed to tmp_move_node_on_cpp at mod_moder/blender 2023-04-29 17:02:50 +02:00
81a9d12738 init test commit
Iliya Katushenock created branch tmp_move_node_on_cpp in mod_moder/blender 2023-04-29 17:02:49 +02:00
Iliya Katushenock created pull request blender/blender#107461 2023-04-29 12:31:41 +02:00
Cleanup: Split valu move function to more generic in node.cc
486d200783 init
ca00cb5470 Cleanup: format
d145dfdae0 Fix #107443 movie clip fails to load
2d2f4d9d28 Cleanup: Rename StrokeCache.original to .accum
15d2487e26 Sculpt: Fix #105303: improper setting of SculptCache.original
Compare 10 commits »
Iliya Katushenock created branch tmp_cleanup_split_value_move_function in mod_moder/blender 2023-04-29 12:27:41 +02:00
Iliya Katushenock commented on pull request blender/blender#107456 2023-04-29 11:42:21 +02:00
Sculpt: Fix #107123: New normals impl. for PBVH_FACES

The container itself is constant, since you don't change it by value (for example, swap between 2 spans). Its nodes are not contants, so how can you get a Span<const Node> from a Vector<Node>?

Iliya Katushenock commented on pull request blender/blender#107456 2023-04-29 11:38:56 +02:00
Sculpt: Fix #107123: New normals impl. for PBVH_FACES

This heuristic provides some improvement, but yes, without a real calculation, you can't allocate all the memory. But if it's 100 tasks with 3 verts, you'll be allocating 201, not 300 times. But…

Iliya Katushenock commented on pull request blender/blender#107456 2023-04-29 10:26:01 +02:00
Sculpt: Fix #107123: New normals impl. for PBVH_FACES

const Span<PBVHNode *> nodes

Iliya Katushenock commented on pull request blender/blender#107456 2023-04-29 10:25:40 +02:00
Sculpt: Fix #107123: New normals impl. for PBVH_FACES

If each vector in task_update_verts contain at least one element.

Iliya Katushenock closed issue blender/blender#107452 2023-04-28 21:34:40 +02:00
Node is named "Face is Planar" but Add Menu says "Is Face Planar"
Iliya Katushenock commented on issue blender/blender#107452 2023-04-28 21:34:38 +02:00
Node is named "Face is Planar" but Add Menu says "Is Face Planar"

I can confirm, however this issue has been reported before, see blender/blender#105147. Will merge reports. Please subscribe in https://projects.blender.org/blen

Iliya Katushenock commented on issue blender/blender#107446 2023-04-28 18:13:38 +02:00
Cycles render stalls at "Building OptiX acceleration structure."

I'll just mention it. There is no real reason to link it, but maybe... blender/blender#107432