I can confirm that in current 3.6. This caused by using Limit Surface
option. Will bisect that.
If you created a node and specified an object in it, there should always be a dependency. We can't tell if a node is being used without doing a full calculation of the entire node tree. This is a…
Hello, thanks for the report, but it's not a bug the way it works now.
I see. Just if domain size is 10000, maks is 9999, is no much sense to comput cheap mask. I think, is betted to just allocate all elements if cheap mask is used.
I was isn't invented the best name, mask_is_cheap
== true if computing indices make sense and cheap mask is used.
I'm not sure, but how can this be resolved? If you create a new geometry, its active slot information is not related to the original. Without a mechanism for specifying the active slot, this is…
Hello. I can assume that the problem is GPU acceleration. Can you tell me what kind of GPU you have?
Hey, thank for report this, can you share example file or steps to reproduce that from new blend project?
@Harley Thanks for your testing this
Although a bit picky, current code shows the text cursor (caret) lining up vertically perfectly with the selection boxes (left), but are out by a bit with…
Hello, thank for report, but i not sure, 2.8, 2018-11-28 is really newes?