@lone_noel I once again delved into the code, and realized that I was blind and reading your comment, i simply did not understand that you pointed to a function that I did not even touch on in…
@KenzieMac130 Matrix is a mathematical abstraction for describing any linear 3D transformation.
- Their correctness is a consequence of the conscious operation of the user.
- If we consider the…
@McSwiff No design, Lucas took up prototyping matrix nodes after chatting about geometry nodes
@KenzieMac130 Matrices are a very important mathematical abstraction that will give you a lot of possibilities. The quality of data accuracy is more of a general issue. And it is a consequence of…
I'm glad that finally there are steps to this! A couple of things at a glance:
- Do we want a matrix rotation node? Would it be more extensible to have a rotation matrix generator node capable…
@Alesk Hello. The problem is not that we don't want to (but we do), but that right now it would just do a lot of dirty work to your computer. So it makes sense to at least try and hope for better…
Though my comment is more about cleaning than fixing. Feel free to close it if it looks like a cleanup could be done sometime.
This looks strange. The parent check already happens in the nodeToView
implementation. The whole if can be replaced with
Hello, yes, I am also a little frustrated by this state of affairs.
It seems like it would be much better to put the data about parenting in a separate structure that would belong to the node…
I don't know how it got into good first corrections, I seem to confuse something