Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
c9e74dfc4b Merge branch 'main' into cleanup_bke_nodes_unwrap_recursion
915ff8d152 Cleanup: Use references for mesh poly variables
45cff837bc Cleanup: Use simpler iterator for mesh polygons
e1a0c09f06 Merge branch 'blender-v3.5-release'
e7ba8247de Merge branch 'blender-v3.5-releas' into main
Compare 21 commits »
Iliya Katushenock commented on pull request blender/blender#105394 2023-03-03 19:23:24 +01:00
Cleanup: Don't do recursion where possible in node.cc

@lone_noel I once again delved into the code, and realized that I was blind and reading your comment, i simply did not understand that you pointed to a function that I did not even touch on in…

Iliya Katushenock commented on pull request blender/blender#105408 2023-03-03 18:07:33 +01:00
Matrix operations and sockets for geometry nodes

@KenzieMac130 Matrix is a mathematical abstraction for describing any linear 3D transformation.

  • Their correctness is a consequence of the conscious operation of the user.
  • If we consider the…
Iliya Katushenock commented on pull request blender/blender#105408 2023-03-03 18:04:18 +01:00
Matrix operations and sockets for geometry nodes

@McSwiff No design, Lucas took up prototyping matrix nodes after chatting about geometry nodes

Iliya Katushenock commented on pull request blender/blender#105408 2023-03-03 17:32:50 +01:00
Matrix operations and sockets for geometry nodes

@KenzieMac130 Matrices are a very important mathematical abstraction that will give you a lot of possibilities. The quality of data accuracy is more of a general issue. And it is a consequence of…

Iliya Katushenock commented on pull request blender/blender#105408 2023-03-03 17:25:54 +01:00
Matrix operations and sockets for geometry nodes

I'm glad that finally there are steps to this! A couple of things at a glance:

  1. Do we want a matrix rotation node? Would it be more extensible to have a rotation matrix generator node capable…
Iliya Katushenock commented on issue blender/blender#102918 2023-03-03 13:26:20 +01:00
The image node in GeoNodes can't use UDIM tiles

@Alesk Hello. The problem is not that we don't want to (but we do), but that right now it would just do a lot of dirty work to your computer. So it makes sense to at least try and hope for better…

Iliya Katushenock commented on pull request blender/blender#105400 2023-03-03 13:20:20 +01:00
Fix #105363: Frame nodes can act wrong in transform system

Though my comment is more about cleaning than fixing. Feel free to close it if it looks like a cleanup could be done sometime.

Iliya Katushenock commented on pull request blender/blender#105400 2023-03-03 13:18:13 +01:00
Fix #105363: Frame nodes can act wrong in transform system

This looks strange. The parent check already happens in the nodeToView implementation. The whole if can be replaced with

Iliya Katushenock commented on pull request blender/blender#105394 2023-03-03 13:00:23 +01:00
Cleanup: Don't do recursion where possible in node.cc

Hello, yes, I am also a little frustrated by this state of affairs.

It seems like it would be much better to put the data about parenting in a separate structure that would belong to the node…

15d9f70010 fix merge conflict in merge main
aa82afaaf7 Cleanup: regenerate the default theme file
f0257aa71b Cleanup: use camel-case for struct name, wrap function arguments
2eaa55272d Cleanup: use function style casts, nullptr in C++
b4eef99973 Cleanup: use C-style code comments, format
Compare 13 commits »
Iliya Katushenock created pull request blender/blender#105394 2023-03-03 06:54:49 +01:00
Cleanup: Don't do recursion where possible in node.cc
458a3df5b0 fix merge conflict
52bf2eb5b4 Merge branch 'main' into use_const_in_bke_node_cc
617f383216 Merge branch 'main' into use_const_in_bke_node_cc
f38f25f4f4 delete nodeUnlinkNode from this commit
97cc782cbc Merge branch 'main' into use_const_in_bke_node_cc
Compare 15 commits »
Iliya Katushenock created pull request mod_moder/blender#1 2023-03-02 20:48:13 +01:00
Cleanup: Don't do recursion where possible in node.cc
Iliya Katushenock pushed to use_const_in_bke_node_cc at mod_moder/blender 2023-03-02 20:46:36 +01:00
52bf2eb5b4 Merge branch 'main' into use_const_in_bke_node_cc
2a9f792c9e Draw Next: Fix shader orco computation
8c29d84139 BLI: Prevent Overflow in Grouped Number Output
ff6ce25926 Add a basic support to BKE library linking code to generate liboverrides.
Compare 4 commits »
652360c42c init commit
2a9f792c9e Draw Next: Fix shader orco computation
8c29d84139 BLI: Prevent Overflow in Grouped Number Output
ff6ce25926 Add a basic support to BKE library linking code to generate liboverrides.
Compare 4 commits »
Iliya Katushenock created branch cleanup_bke_nodes_unwrap_recursion in mod_moder/blender 2023-03-02 20:45:14 +01:00
Iliya Katushenock commented on issue blender/blender#105365 2023-03-02 20:31:17 +01:00
percent bevel by weight doesn't work properly

I guess: (blue arrows). But maybe everyone here is talking about different things /:? image

Iliya Katushenock commented on issue blender/blender#104126 2023-03-02 19:42:28 +01:00
Remove unavailable sockets and links

I don't know how it got into good first corrections, I seem to confuse something

Iliya Katushenock pushed to use_const_in_bke_node_cc at mod_moder/blender 2023-03-02 17:08:24 +01:00
617f383216 Merge branch 'main' into use_const_in_bke_node_cc
f5c56b4cd6 Animation: Remove the 'Weight Paint: Fix Deforms' operator
1d3a2fb5bb Merge branch 'blender-v3.5-release'
422f3d0b0f Fix #105278: IDProperty UI missing library overridable toggle
fa044c453f Cleanup: Unused fields and API for tracks map
Compare 76 commits »