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It makes actually sense, because if you want to use image, you don't want to have to open yet another editor and dig deep into some side panel to find the option. It's bad that there's no parity…
This property of the image it self, so you can access this property in image editor. This is quite bad that shaders do epose such properties in the node body. ![image](/attachments/6f9f968a-afbd-4…
Can you at least provide example to check the issue?/
Thanks for the report, but please use other channels for user feedback and feature requests: https://developer.blender.org/docs/handbook/communication/user_feedback/
For more information on why…
You're saying that we gonna have multiple same uids in different objects at the same time so
I do not see any duplication of the uid at the report, ony that they are doned in different way.
UID is a hash, it can be just 0,1,2... enumeration, but this also can be int_max, so you should not depend on the value of this UID, but use this only as a hash.
Ah, this is was a function, had to ask my first question for ome other part of the code..\
Since this is bug tracker only for user-side bug's, building issues need to be forwarded to the chat: https://blender.chat/channel/blender-builds
I do not see the change of this file in this patch, i do not think copy-past of the function from somewhere as part of new feature is such a trivial cleanup that don't with to be cleaned more.
max
/lowest
initial values seems more convenient in looking for the min/max.
I do not see where is from this code is moved/
I asked to change this not because they are the same.
Thanks for report, since normal and tangent are stored on the points of the curve, even if you have hard corner around the point, its attributes still will be interpolated to fit into both next…
You did not attach the video/
Is there is some reason to have such limit for number of islands?