This is bad what we have to do not change the backend code (without user-visible affect) due to such reason.
(0, "Vector")
, same below, no reason for counter (+ lines will be shorter - better formatting).
No reason for compute
in the name, this can be const float2 kernel = 2d_gabor_kernel(...);
, same below.
static float3 compute_3d_orientation
, const orientation
, ...
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Span is trivial type, internal data that you can access via []
which overloaded operator, so even if here const MutableSpan
, you still able to modify data under the internal pointed due to…
No, check the blender/editors/node_editor
folder.
Any function call implice copy-paste of the data on the stack from caller to callee. Even if this will be shared_ptr<> &
, there will be at least one copy of some bytes to pass pointer to memory…
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