Iliya Katushenock mod_moder
  • Russian
  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on pull request blender/blender#125443 2024-07-29 20:18:25 +02:00
Nodes: Implement Gabor noise as a geometry node

Use switch statment.

Iliya Katushenock commented on pull request blender/blender#125443 2024-07-29 20:17:06 +02:00
Nodes: Implement Gabor noise as a geometry node

Use other stype for the name of constant.

Iliya Katushenock commented on pull request blender/blender#125525 2024-07-29 18:30:06 +02:00
Sculpt: Partial refactor of boundary brush

But usually we know that the most main things at the bottom part of the file..

Iliya Katushenock commented on pull request blender/blender#125608 2024-07-29 18:03:48 +02:00
Fix #125607: Double imports due to duplicate IO paths

const bool

Iliya Katushenock closed issue blender/blender#125606 2024-07-29 16:51:55 +02:00
importé de nouveau addons impossible
Iliya Katushenock commented on issue blender/blender#125606 2024-07-29 16:51:52 +02:00
importé de nouveau addons impossible

This report does not contain all the requested information, which is required for us to investigate the issue.

Please submit a new report and carefully follow the instructions. Be sure to…

Iliya Katushenock deleted branch fix_125588 from mod_moder/blender 2024-07-29 15:30:59 +02:00
Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:35:16 +02:00
Curves: Smooth bézier positions function

The same as above.

Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:34:27 +02:00
Curves: Smooth bézier positions function

Treating bezier as poly curve is not correct in general and feels more like just way to implement very certain algorithm.

Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:33:17 +02:00
Curves: Smooth bézier positions function

+1 to have this as separate function in implementation file of the algorithm, but do not think its good to have such api at all.

Iliya Katushenock commented on issue blender/blender#120592 2024-07-29 12:29:58 +02:00
File output node not showing up in search

Fix will be reverted but this will keep be closed. This is rather additional feature that reli of existing design task than actual bug.

Iliya Katushenock created pull request blender/blender#125596 2024-07-29 12:28:04 +02:00
Fix #125588: Revert: Fix #120592: File output node not showing up in search
Iliya Katushenock created branch fix_125588 in mod_moder/blender 2024-07-29 12:24:33 +02:00
Iliya Katushenock pushed to fix_125588 at mod_moder/blender 2024-07-29 12:24:33 +02:00
f7efa43aa9 init
0f42f277b7 Grease Pencil: Remove legacy modifiers
4afb3aff35 Cleanup: pass const arguments, use r_ prefixed return arg
004c247670 Cleanup: different declaration names, use r_ prefix for return args
9e88ff1b4b Cleanup: use correct index when building group node lazy function
Compare 10 commits »
Iliya Katushenock commented on issue blender/blender#125562 2024-07-29 12:09:08 +02:00
4.2.1 Rigid body performance regression comparing old 2.*

Correct, this was lite debug build\

Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:08:19 +02:00
Curves: Smooth bézier positions function

Might be better to move internal check out of loop? At least output of nested loop but keep in lambda..

Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:08:17 +02:00
Curves: Smooth bézier positions function

Missed else statment?

Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:08:16 +02:00
Curves: Smooth bézier positions function

For 16-component matrix, the most faster way to join all components is to do this in 16 separate loops for each one component.. not sure if this will be the same for 3 components..

Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:08:15 +02:00
Curves: Smooth bézier positions function

curves_selection

Iliya Katushenock commented on pull request blender/blender#125496 2024-07-29 12:08:14 +02:00
Curves: Smooth bézier positions function

Also would be hood to do this just in place..