Block a user
Cleanup: Replace GSet with blender::Set in sculpt_boundary.cc
Probably more efficient to just call ensure(BOUNDARY_INDICES_BLOCK_SIZE)
to pre allocate this, but keep use original inline size?
Compositor: Support multi-pass compositing for EEVEE
Its better to add check to deduplicate check of already passed node groups, see: #104465
Compositor: Support multi-pass compositing for EEVEE
for (const int i : IndexRange(cryptomatte_layers_count))
VSE: Add anim manager
Just for record, its much better to just use EnumerableThreadSpecific
to accumulate elements from different threads and in result just move all of them into class fields instead of have muted just for that.