Iliya Katushenock mod_moder
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  • Just student

  • Joined on 2019-01-20
Iliya Katushenock commented on pull request blender/blender#118670 2024-07-22 19:58:04 +02:00
VSE: Add anim manager

Should be const

Iliya Katushenock commented on pull request blender/blender#118670 2024-07-22 19:58:03 +02:00
VSE: Add anim manager

Just for record, its much better to just use EnumerableThreadSpecific to accumulate elements from different threads and in result just move all of them into class fields instead of have muted just for that.

Iliya Katushenock commented on pull request blender/blender#118670 2024-07-22 19:58:02 +02:00
VSE: Add anim manager

const int i : range

Iliya Katushenock commented on pull request blender/blender#118670 2024-07-22 19:58:01 +02:00
VSE: Add anim manager

release_from_all_strips(void) -> release_from_all_strips()

Iliya Katushenock commented on pull request blender/blender#118670 2024-07-22 19:57:59 +02:00
VSE: Add anim manager

Result should be by value.

Iliya Katushenock commented on pull request blender/blender#118670 2024-07-22 19:57:58 +02:00
VSE: Add anim manager

blender::Vector<Sequence *> &r_strips

Iliya Katushenock commented on pull request blender/blender#125244 2024-07-22 19:43:02 +02:00
Experiment: UI: Allow use custom icons

[[maybe_unused]] const auto is_sequential

Iliya Katushenock commented on pull request blender/blender#125244 2024-07-22 19:43:01 +02:00
Experiment: UI: Allow use custom icons

Note the type instead of auto.

Iliya Katushenock commented on pull request blender/blender#125089 2024-07-21 14:27:18 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Hmm so the logic is close to:

  1. Underlying triangulation is not feasible to keep constant as N-gons change, especially since I'm assuming the 2D plane projection the triangulation is…
Iliya Katushenock closed issue blender/blender#125143 2024-07-20 21:44:45 +02:00
copy material
Iliya Katushenock commented on issue blender/blender#125143 2024-07-20 21:44:41 +02:00
copy material

Probably duplicate of #124702.

Iliya Katushenock closed issue blender/blender#125139 2024-07-20 19:41:01 +02:00
Blender crashes when loading certain files saved with Blender 4.0
Iliya Katushenock commented on issue blender/blender#125139 2024-07-20 19:40:57 +02:00
Blender crashes when loading certain files saved with Blender 4.0

I can confirm, however this issue has been reported before, see #120916. Will merge reports. Please subscribe in #120916 if you want to see further updates

Iliya Katushenock commented on pull request blender/blender#125131 2024-07-20 18:15:40 +02:00
Node Tools: Random Seed node

Ah, mixedup type\

Iliya Katushenock commented on pull request blender/blender#125089 2024-07-20 17:17:48 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Not exactly sure how one would guarantee that the triangulation is identical with additional vertices inserted in an N-gon, in this case it might be easy as the number of vertices stays…

Iliya Katushenock commented on pull request blender/blender#125131 2024-07-20 16:05:53 +02:00
Node Tools: Random Seed node

Probably this field can be just seed? Not sure that random fact need to be clarified here\

Iliya Katushenock commented on pull request blender/blender#125131 2024-07-20 16:04:52 +02:00
Node Tools: Random Seed node

std::numeric_limits<float>::max()

Iliya Katushenock commented on pull request blender/blender#125089 2024-07-20 16:03:14 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

I think using cartesian vectors as input much easier than homogeneous surface.

Iliya Katushenock commented on pull request blender/blender#125089 2024-07-20 15:59:12 +02:00
WIP: GeoNode Bisect (Mesh & Curves)

Main thing i think this is important to have is consistency and fact of triviality of behavior. So, i'd consider such solution: Triangulate every face oт the fly by common algorithm…

Iliya Katushenock commented on pull request blender/blender#125131 2024-07-20 12:11:52 +02:00
Node Tools: Random Seed node

This node can be called multiple time from different node groups and not sure if this is also intended behavior. Might its will be better to just generate such hash at the operator level? At least, i do not think this have to be updated on modal / panel-change updates.