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me-main #1

Merged
Nate Rupsis merged 123 commits from me-main into main 2023-02-13 18:39:11 +01:00
7 changed files with 6 additions and 90 deletions
Showing only changes of commit 173a8f4ac9 - Show all commits

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@ -523,19 +523,18 @@ void DebugDraw::display_lines()
GPUBatch *batch = drw_cache_procedural_lines_get();
GPUShader *shader = DRW_shader_debug_draw_display_get();
GPU_batch_set_shader(batch, shader);
int slot = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
GPU_shader_uniform_mat4(shader, "persmat", persmat.ptr());
if (gpu_draw_buf_used) {
GPU_debug_group_begin("GPU");
GPU_storagebuf_bind(gpu_draw_buf_, slot);
GPU_storagebuf_bind(gpu_draw_buf_, DRW_DEBUG_DRAW_SLOT);
GPU_batch_draw_indirect(batch, gpu_draw_buf_, 0);
GPU_storagebuf_unbind(gpu_draw_buf_);
GPU_debug_group_end();
}
GPU_debug_group_begin("CPU");
GPU_storagebuf_bind(cpu_draw_buf_, slot);
GPU_storagebuf_bind(cpu_draw_buf_, DRW_DEBUG_DRAW_SLOT);
GPU_batch_draw_indirect(batch, cpu_draw_buf_, 0);
GPU_storagebuf_unbind(cpu_draw_buf_);
GPU_debug_group_end();
@ -556,21 +555,20 @@ void DebugDraw::display_prints()
GPUBatch *batch = drw_cache_procedural_points_get();
GPUShader *shader = DRW_shader_debug_print_display_get();
GPU_batch_set_shader(batch, shader);
int slot = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
float f_viewport[4];
GPU_viewport_size_get_f(f_viewport);
GPU_shader_uniform_2fv(shader, "viewport_size", &f_viewport[2]);
if (gpu_print_buf_used) {
GPU_debug_group_begin("GPU");
GPU_storagebuf_bind(gpu_print_buf_, slot);
GPU_storagebuf_bind(gpu_print_buf_, DRW_DEBUG_PRINT_SLOT);
GPU_batch_draw_indirect(batch, gpu_print_buf_, 0);
GPU_storagebuf_unbind(gpu_print_buf_);
GPU_debug_group_end();
}
GPU_debug_group_begin("CPU");
GPU_storagebuf_bind(cpu_print_buf_, slot);
GPU_storagebuf_bind(cpu_print_buf_, DRW_DEBUG_PRINT_SLOT);
GPU_batch_draw_indirect(batch, cpu_print_buf_, 0);
GPU_storagebuf_unbind(cpu_print_buf_);
GPU_debug_group_end();

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@ -1719,36 +1719,6 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
1);
}
#ifdef DEBUG
/* TODO(Metal): Support Shader debug print.
* This is not currently supported by Metal Backend. */
if (GPU_backend_get_type() != GPU_BACKEND_METAL) {
int debug_print_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
if (debug_print_location != -1) {
GPUStorageBuf *buf = drw_debug_gpu_print_buf_get();
drw_shgroup_uniform_create_ex(shgroup,
debug_print_location,
DRW_UNIFORM_STORAGE_BLOCK,
buf,
GPU_SAMPLER_DEFAULT,
0,
1);
# ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER
/* Add a barrier to allow multiple shader writing to the same buffer. */
DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
# endif
}
int debug_draw_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
if (debug_draw_location != -1) {
GPUStorageBuf *buf = drw_debug_gpu_draw_buf_get();
drw_shgroup_uniform_create_ex(
shgroup, debug_draw_location, DRW_UNIFORM_STORAGE_BLOCK, buf, GPU_SAMPLER_DEFAULT, 0, 1);
/* NOTE(fclem): No barrier as ordering is not important. */
}
}
#endif
/* Not supported. */
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV) == -1);
BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW) == -1);

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@ -18,7 +18,7 @@ GPU_SHADER_INTERFACE_INFO(draw_debug_print_display_iface, "").flat(Type::UINT, "
GPU_SHADER_CREATE_INFO(draw_debug_print_display)
.do_static_compilation(true)
.typedef_source("draw_shader_shared.h")
.storage_buf(7, Qualifier::READ, "uint", "drw_debug_print_buf[]")
.storage_buf(DRW_DEBUG_PRINT_SLOT, Qualifier::READ, "uint", "drw_debug_print_buf[]")
.vertex_out(draw_debug_print_display_iface)
.fragment_out(0, Type::VEC4, "out_color")
.push_constant(Type::VEC2, "viewport_size")
@ -46,7 +46,7 @@ GPU_SHADER_INTERFACE_INFO(draw_debug_draw_display_iface, "interp").flat(Type::VE
GPU_SHADER_CREATE_INFO(draw_debug_draw_display)
.do_static_compilation(true)
.typedef_source("draw_shader_shared.h")
.storage_buf(6, Qualifier::READ, "DRWDebugVert", "drw_debug_verts_buf[]")
.storage_buf(DRW_DEBUG_DRAW_SLOT, Qualifier::READ, "DRWDebugVert", "drw_debug_verts_buf[]")
.vertex_out(draw_debug_draw_display_iface)
.fragment_out(0, Type::VEC4, "out_color")
.push_constant(Type::MAT4, "persmat")

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@ -270,17 +270,6 @@ typedef enum {
/** DEPRECATED: Use hardcoded buffer location instead. */
int GPU_shader_get_builtin_block(GPUShader *shader, int builtin);
/** DEPRECATED: Use hardcoded buffer location instead. */
typedef enum {
GPU_STORAGE_BUFFER_DEBUG_VERTS = 0, /* drw_debug_verts_buf */
GPU_STORAGE_BUFFER_DEBUG_PRINT, /* drw_debug_print_buf */
GPU_NUM_STORAGE_BUFFERS, /* Special value, denotes number of builtin buffer blocks. */
} GPUStorageBufferBuiltin;
/** DEPRECATED: Use hardcoded buffer location instead. */
int GPU_shader_get_builtin_ssbo(GPUShader *shader, int builtin);
/** DEPRECATED: Kept only because of Python GPU API. */
int GPU_shader_get_uniform_block(GPUShader *shader, const char *name);

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@ -543,12 +543,6 @@ int GPU_shader_get_builtin_block(GPUShader *shader, int builtin)
return interface->ubo_builtin((GPUUniformBlockBuiltin)builtin);
}
int GPU_shader_get_builtin_ssbo(GPUShader *shader, int builtin)
{
const ShaderInterface *interface = unwrap(shader)->interface;
return interface->ssbo_builtin((GPUStorageBufferBuiltin)builtin);
}
int GPU_shader_get_ssbo_binding(GPUShader *shader, const char *name)
{
const ShaderInterface *interface = unwrap(shader)->interface;

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@ -57,7 +57,6 @@ class ShaderInterface {
/** Location of builtin uniforms. Fast access, no lookup needed. */
int32_t builtins_[GPU_NUM_UNIFORMS];
int32_t builtin_blocks_[GPU_NUM_UNIFORM_BLOCKS];
int32_t builtin_buffers_[GPU_NUM_STORAGE_BUFFERS];
/**
* Currently only used for `GPU_shader_get_attribute_info`.
@ -128,17 +127,9 @@ class ShaderInterface {
return builtin_blocks_[builtin];
}
/* Returns binding position. */
inline int32_t ssbo_builtin(const GPUStorageBufferBuiltin builtin) const
{
BLI_assert(builtin >= 0 && builtin < GPU_NUM_STORAGE_BUFFERS);
return builtin_buffers_[builtin];
}
protected:
static inline const char *builtin_uniform_name(GPUUniformBuiltin u);
static inline const char *builtin_uniform_block_name(GPUUniformBlockBuiltin u);
static inline const char *builtin_storage_block_name(GPUStorageBufferBuiltin u);
inline uint32_t set_input_name(ShaderInput *input, char *name, uint32_t name_len) const;
inline void copy_input_name(ShaderInput *input,
@ -234,18 +225,6 @@ inline const char *ShaderInterface::builtin_uniform_block_name(GPUUniformBlockBu
}
}
inline const char *ShaderInterface::builtin_storage_block_name(GPUStorageBufferBuiltin u)
{
switch (u) {
case GPU_STORAGE_BUFFER_DEBUG_VERTS:
return "drw_debug_verts_buf";
case GPU_STORAGE_BUFFER_DEBUG_PRINT:
return "drw_debug_print_buf";
default:
return nullptr;
}
}
/* Returns string length including '\0' terminator. */
inline uint32_t ShaderInterface::set_input_name(ShaderInput *input,
char *name,

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@ -371,13 +371,6 @@ GLShaderInterface::GLShaderInterface(GLuint program)
builtin_blocks_[u] = (block != nullptr) ? block->binding : -1;
}
/* Builtin Storage Buffers */
for (int32_t u_int = 0; u_int < GPU_NUM_STORAGE_BUFFERS; u_int++) {
GPUStorageBufferBuiltin u = static_cast<GPUStorageBufferBuiltin>(u_int);
const ShaderInput *block = this->ssbo_get(builtin_storage_block_name(u));
builtin_buffers_[u] = (block != nullptr) ? block->binding : -1;
}
MEM_freeN(uniforms_from_blocks);
/* Resize name buffer to save some memory. */
@ -550,13 +543,6 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
builtin_blocks_[u] = (block != nullptr) ? block->binding : -1;
}
/* Builtin Storage Buffers */
for (int32_t u_int = 0; u_int < GPU_NUM_STORAGE_BUFFERS; u_int++) {
GPUStorageBufferBuiltin u = static_cast<GPUStorageBufferBuiltin>(u_int);
const ShaderInput *block = this->ssbo_get(builtin_storage_block_name(u));
builtin_buffers_[u] = (block != nullptr) ? block->binding : -1;
}
this->sort_inputs();
// this->debug_print();