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me-main #1

Merged
Nate Rupsis merged 123 commits from me-main into main 2023-02-13 18:39:11 +01:00
7 changed files with 107 additions and 167 deletions
Showing only changes of commit 284cdbb6cf - Show all commits

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@ -170,7 +170,6 @@ void BKE_mesh_vert_edge_vert_map_create(
*/
void BKE_mesh_edge_loop_map_create(MeshElemMap **r_map,
int **r_mem,
const struct MEdge *medge,
int totedge,
const struct MPoly *mpoly,
int totpoly,
@ -183,7 +182,6 @@ void BKE_mesh_edge_loop_map_create(MeshElemMap **r_map,
*/
void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map,
int **r_mem,
const struct MEdge *medge,
int totedge,
const struct MPoly *mpoly,
int totpoly,
@ -317,8 +315,7 @@ bool BKE_mesh_calc_islands_loop_poly_uvmap(float (*vert_positions)[3],
* starting at 1 (0 being used as 'invalid' flag).
* Note it's callers's responsibility to MEM_freeN returned array.
*/
int *BKE_mesh_calc_smoothgroups(const struct MEdge *medge,
int totedge,
int *BKE_mesh_calc_smoothgroups(int totedge,
const struct MPoly *mpoly,
int totpoly,
const struct MLoop *mloop,

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@ -15,6 +15,7 @@
#include "BLI_array.hh"
#include "BLI_bitmap.h"
#include "BLI_buffer.h"
#include "BLI_function_ref.hh"
#include "BLI_math.h"
#include "BLI_task.hh"
#include "BLI_utildefines.h"
@ -385,7 +386,6 @@ void BKE_mesh_vert_edge_vert_map_create(
void BKE_mesh_edge_loop_map_create(MeshElemMap **r_map,
int **r_mem,
const MEdge * /*medge*/,
const int totedge,
const MPoly *mpoly,
const int totpoly,
@ -438,7 +438,6 @@ void BKE_mesh_edge_loop_map_create(MeshElemMap **r_map,
void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map,
int **r_mem,
const MEdge * /*medge*/,
const int totedge,
const MPoly *mpoly,
const int totpoly,
@ -645,27 +644,19 @@ Vector<Vector<int>> build_edge_to_loop_map_resizable(const Span<MLoop> loops, co
/**
* Callback deciding whether the given poly/loop/edge define an island boundary or not.
*/
using MeshRemap_CheckIslandBoundary = bool (*)(const MPoly *mpoly,
const MLoop *mloop,
const MEdge *medge,
const int edge_index,
const bool *sharp_edges,
const int edge_user_count,
const MPoly *mpoly_array,
const MeshElemMap *edge_poly_map,
void *user_data);
using MeshRemap_CheckIslandBoundary =
blender::FunctionRef<bool(int poly_index,
int loop_index,
int edge_index,
int edge_user_count,
const MeshElemMap &edge_poly_map_elem)>;
static void poly_edge_loop_islands_calc(const MEdge *medge,
const int totedge,
const MPoly *mpoly,
const int totpoly,
const MLoop *mloop,
const int totloop,
const bool *sharp_edges,
static void poly_edge_loop_islands_calc(const int totedge,
const blender::Span<MPoly> polys,
const blender::Span<MLoop> loops,
MeshElemMap *edge_poly_map,
const bool use_bitflags,
MeshRemap_CheckIslandBoundary edge_boundary_check,
void *edge_boundary_check_data,
int **r_poly_groups,
int *r_totgroup,
BLI_bitmap **r_edge_borders,
@ -689,7 +680,7 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
/* map vars */
int *edge_poly_mem = nullptr;
if (totpoly == 0) {
if (polys.size() == 0) {
*r_totgroup = 0;
*r_poly_groups = nullptr;
if (r_edge_borders) {
@ -705,12 +696,17 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
}
if (!edge_poly_map) {
BKE_mesh_edge_poly_map_create(
&edge_poly_map, &edge_poly_mem, medge, totedge, mpoly, totpoly, mloop, totloop);
BKE_mesh_edge_poly_map_create(&edge_poly_map,
&edge_poly_mem,
totedge,
polys.data(),
int(polys.size()),
loops.data(),
int(loops.size()));
}
poly_groups = static_cast<int *>(MEM_callocN(sizeof(int) * size_t(totpoly), __func__));
poly_stack = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totpoly), __func__));
poly_groups = static_cast<int *>(MEM_callocN(sizeof(int) * size_t(polys.size()), __func__));
poly_stack = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(polys.size()), __func__));
while (true) {
int poly;
@ -718,13 +714,13 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
int poly_group_id;
int ps_curr_idx = 0, ps_end_idx = 0; /* stack indices */
for (poly = poly_prev; poly < totpoly; poly++) {
for (poly = poly_prev; poly < int(polys.size()); poly++) {
if (poly_groups[poly] == 0) {
break;
}
}
if (poly == totpoly) {
if (poly == int(polys.size())) {
/* all done */
break;
}
@ -738,23 +734,16 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
poly_stack[ps_end_idx++] = poly;
while (ps_curr_idx != ps_end_idx) {
const MPoly *mp;
const MLoop *ml;
int j;
poly = poly_stack[ps_curr_idx++];
BLI_assert(poly_groups[poly] == poly_group_id);
mp = &mpoly[poly];
for (ml = &mloop[mp->loopstart], j = mp->totloop; j--; ml++) {
for (const int64_t loop : blender::IndexRange(polys[poly].loopstart, polys[poly].totloop)) {
const int edge = int(loops[loop].e);
/* loop over poly users */
const int me_idx = int(ml->e);
const MEdge *me = &medge[me_idx];
const MeshElemMap *map_ele = &edge_poly_map[me_idx];
const int *p = map_ele->indices;
int i = map_ele->count;
if (!edge_boundary_check(
mp, ml, me, me_idx, sharp_edges, i, mpoly, map_ele, edge_boundary_check_data)) {
const MeshElemMap &map_ele = edge_poly_map[edge];
const int *p = map_ele.indices;
int i = map_ele.count;
if (!edge_boundary_check(poly, int(loop), edge, i, map_ele)) {
for (; i--; p++) {
/* if we meet other non initialized its a bug */
BLI_assert(ELEM(poly_groups[*p], 0, poly_group_id));
@ -766,8 +755,8 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
}
}
else {
if (edge_borders && !BLI_BITMAP_TEST(edge_borders, me_idx)) {
BLI_BITMAP_ENABLE(edge_borders, me_idx);
if (edge_borders && !BLI_BITMAP_TEST(edge_borders, edge)) {
BLI_BITMAP_ENABLE(edge_borders, edge);
num_edgeborders++;
}
if (use_bitflags) {
@ -828,7 +817,7 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
}
if (UNLIKELY(group_id_overflow)) {
int i = totpoly, *gid = poly_groups;
int i = int(polys.size()), *gid = poly_groups;
for (; i--; gid++) {
if (*gid == poly_group_id_overflowed) {
*gid = 0;
@ -852,31 +841,7 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
}
}
static bool poly_is_island_boundary_smooth_cb(const MPoly *mp,
const MLoop * /*ml*/,
const MEdge * /*me*/,
const int edge_index,
const bool *sharp_edges,
const int edge_user_count,
const MPoly *mpoly_array,
const MeshElemMap *edge_poly_map,
void * /*user_data*/)
{
/* Edge is sharp if one of its polys is flat, or edge itself is sharp,
* or edge is not used by exactly two polygons. */
if ((mp->flag & ME_SMOOTH) && !(sharp_edges && sharp_edges[edge_index]) &&
(edge_user_count == 2)) {
/* In that case, edge appears to be smooth, but we need to check its other poly too. */
const MPoly *mp_other = (mp == &mpoly_array[edge_poly_map->indices[0]]) ?
&mpoly_array[edge_poly_map->indices[1]] :
&mpoly_array[edge_poly_map->indices[0]];
return (mp_other->flag & ME_SMOOTH) == 0;
}
return true;
}
int *BKE_mesh_calc_smoothgroups(const MEdge *medge,
const int totedge,
int *BKE_mesh_calc_smoothgroups(const int totedge,
const MPoly *mpoly,
const int totpoly,
const MLoop *mloop,
@ -887,17 +852,30 @@ int *BKE_mesh_calc_smoothgroups(const MEdge *medge,
{
int *poly_groups = nullptr;
poly_edge_loop_islands_calc(medge,
totedge,
mpoly,
totpoly,
mloop,
totloop,
sharp_edges,
auto poly_is_island_boundary_smooth = [&](const int poly_index,
const int /*loop_index*/,
const int edge_index,
const int edge_user_count,
const MeshElemMap &edge_poly_map_elem) {
/* Edge is sharp if one of its polys is flat, or edge itself is sharp,
* or edge is not used by exactly two polygons. */
if ((mpoly[poly_index].flag & ME_SMOOTH) && !(sharp_edges && sharp_edges[edge_index]) &&
(edge_user_count == 2)) {
/* In that case, edge appears to be smooth, but we need to check its other poly too. */
const int other_poly_index = (poly_index == edge_poly_map_elem.indices[0]) ?
edge_poly_map_elem.indices[1] :
edge_poly_map_elem.indices[0];
return (mpoly[other_poly_index].flag & ME_SMOOTH) == 0;
}
return true;
};
poly_edge_loop_islands_calc(totedge,
{mpoly, totpoly},
{mloop, totloop},
nullptr,
use_bitflags,
poly_is_island_boundary_smooth_cb,
nullptr,
poly_is_island_boundary_smooth,
&poly_groups,
r_totgroup,
nullptr,
@ -1021,64 +999,6 @@ void BKE_mesh_loop_islands_add(MeshIslandStore *island_store,
sizeof(*innrcut->indices) * size_t(num_innercut_items));
}
/* TODO: I'm not sure edge seam flag is enough to define UV islands?
* Maybe we should also consider UV-maps values
* themselves (i.e. different UV-edges for a same mesh-edge => boundary edge too?).
* Would make things much more complex though,
* and each UVMap would then need its own mesh mapping, not sure we want that at all!
*/
struct MeshCheckIslandBoundaryUv {
const MLoop *loops;
const float (*luvs)[2];
const MeshElemMap *edge_loop_map;
};
static bool mesh_check_island_boundary_uv(const MPoly * /*mp*/,
const MLoop *ml,
const MEdge *me,
const int /*edge_index*/,
const bool * /*sharp_edges*/,
const int /*edge_user_count*/,
const MPoly * /*mpoly_array*/,
const MeshElemMap * /*edge_poly_map*/,
void *user_data)
{
if (user_data) {
const MeshCheckIslandBoundaryUv *data = static_cast<const MeshCheckIslandBoundaryUv *>(
user_data);
const MLoop *loops = data->loops;
const float(*luvs)[2] = data->luvs;
const MeshElemMap *edge_to_loops = &data->edge_loop_map[ml->e];
BLI_assert(edge_to_loops->count >= 2 && (edge_to_loops->count % 2) == 0);
const uint v1 = loops[edge_to_loops->indices[0]].v;
const uint v2 = loops[edge_to_loops->indices[1]].v;
const float *uvco_v1 = luvs[edge_to_loops->indices[0]];
const float *uvco_v2 = luvs[edge_to_loops->indices[1]];
for (int i = 2; i < edge_to_loops->count; i += 2) {
if (loops[edge_to_loops->indices[i]].v == v1) {
if (!equals_v2v2(uvco_v1, luvs[edge_to_loops->indices[i]]) ||
!equals_v2v2(uvco_v2, luvs[edge_to_loops->indices[i + 1]])) {
return true;
}
}
else {
BLI_assert(loops[edge_to_loops->indices[i]].v == v2);
UNUSED_VARS_NDEBUG(v2);
if (!equals_v2v2(uvco_v2, luvs[edge_to_loops->indices[i]]) ||
!equals_v2v2(uvco_v1, luvs[edge_to_loops->indices[i + 1]])) {
return true;
}
}
}
return false;
}
/* Edge is UV boundary if tagged as seam. */
return (me->flag & ME_SEAM) != 0;
}
static bool mesh_calc_islands_loop_poly_uv(const MEdge *edges,
const int totedge,
const MPoly *polys,
@ -1098,8 +1018,6 @@ static bool mesh_calc_islands_loop_poly_uv(const MEdge *edges,
MeshElemMap *edge_loop_map;
int *edge_loop_mem;
MeshCheckIslandBoundaryUv edge_boundary_check_data;
int *poly_indices;
int *loop_indices;
int num_pidx, num_lidx;
@ -1120,27 +1038,62 @@ static bool mesh_calc_islands_loop_poly_uv(const MEdge *edges,
r_island_store, MISLAND_TYPE_LOOP, totloop, MISLAND_TYPE_POLY, MISLAND_TYPE_EDGE);
BKE_mesh_edge_poly_map_create(
&edge_poly_map, &edge_poly_mem, edges, totedge, polys, totpoly, loops, totloop);
&edge_poly_map, &edge_poly_mem, totedge, polys, totpoly, loops, totloop);
if (luvs) {
BKE_mesh_edge_loop_map_create(
&edge_loop_map, &edge_loop_mem, edges, totedge, polys, totpoly, loops, totloop);
edge_boundary_check_data.loops = loops;
edge_boundary_check_data.luvs = luvs;
edge_boundary_check_data.edge_loop_map = edge_loop_map;
&edge_loop_map, &edge_loop_mem, totedge, polys, totpoly, loops, totloop);
}
poly_edge_loop_islands_calc(edges,
totedge,
polys,
totpoly,
loops,
totloop,
nullptr,
/* TODO: I'm not sure edge seam flag is enough to define UV islands?
* Maybe we should also consider UV-maps values
* themselves (i.e. different UV-edges for a same mesh-edge => boundary edge too?).
* Would make things much more complex though,
* and each UVMap would then need its own mesh mapping, not sure we want that at all!
*/
auto mesh_check_island_boundary_uv = [&](const int /*poly_index*/,
const int loop_index,
const int edge_index,
const int /*edge_user_count*/,
const MeshElemMap & /*edge_poly_map_elem*/) -> bool {
if (luvs) {
const MeshElemMap &edge_to_loops = edge_loop_map[loops[loop_index].e];
BLI_assert(edge_to_loops.count >= 2 && (edge_to_loops.count % 2) == 0);
const uint v1 = loops[edge_to_loops.indices[0]].v;
const uint v2 = loops[edge_to_loops.indices[1]].v;
const float *uvco_v1 = luvs[edge_to_loops.indices[0]];
const float *uvco_v2 = luvs[edge_to_loops.indices[1]];
for (int i = 2; i < edge_to_loops.count; i += 2) {
if (loops[edge_to_loops.indices[i]].v == v1) {
if (!equals_v2v2(uvco_v1, luvs[edge_to_loops.indices[i]]) ||
!equals_v2v2(uvco_v2, luvs[edge_to_loops.indices[i + 1]])) {
return true;
}
}
else {
BLI_assert(loops[edge_to_loops.indices[i]].v == v2);
UNUSED_VARS_NDEBUG(v2);
if (!equals_v2v2(uvco_v2, luvs[edge_to_loops.indices[i]]) ||
!equals_v2v2(uvco_v1, luvs[edge_to_loops.indices[i + 1]])) {
return true;
}
}
}
return false;
}
/* Edge is UV boundary if tagged as seam. */
return (edges[edge_index].flag & ME_SEAM) != 0;
};
poly_edge_loop_islands_calc(totedge,
{polys, totpoly},
{loops, totloop},
edge_poly_map,
false,
mesh_check_island_boundary_uv,
luvs ? &edge_boundary_check_data : nullptr,
&poly_groups,
&num_poly_groups,
&edge_borders,

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@ -1424,7 +1424,6 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
/* Needed for islands (or plain mesh) to AStar graph conversion. */
BKE_mesh_edge_poly_map_create(&edge_to_poly_map_src,
&edge_to_poly_map_src_buff,
edges_src,
num_edges_src,
polys_src,
num_polys_src,

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@ -548,7 +548,6 @@ static void sculpt_face_sets_init_flood_fill(Object *ob, const FaceSetsFloodFill
if (!ss->epmap) {
BKE_mesh_edge_poly_map_create(&ss->epmap,
&ss->epmap_mem,
edges.data(),
edges.size(),
polys.data(),
polys.size(),

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@ -95,14 +95,8 @@ static float *SCULPT_geodesic_mesh_create(Object *ob,
BLI_bitmap *edge_tag = BLI_BITMAP_NEW(totedge, "edge tag");
if (!ss->epmap) {
BKE_mesh_edge_poly_map_create(&ss->epmap,
&ss->epmap_mem,
edges,
mesh->totedge,
polys,
mesh->totpoly,
loops,
mesh->totloop);
BKE_mesh_edge_poly_map_create(
&ss->epmap, &ss->epmap_mem, mesh->totedge, polys, mesh->totpoly, loops, mesh->totloop);
}
if (!ss->vemap) {
BKE_mesh_vert_edge_map_create(&ss->vemap, &ss->vemap_mem, edges, mesh->totvert, mesh->totedge);

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@ -194,8 +194,7 @@ void OBJMesh::calc_smooth_groups(const bool use_bitflags)
{
const bool *sharp_edges = static_cast<const bool *>(
CustomData_get_layer_named(&export_mesh_->edata, CD_PROP_BOOL, "sharp_edge"));
poly_smooth_groups_ = BKE_mesh_calc_smoothgroups(mesh_edges_.data(),
mesh_edges_.size(),
poly_smooth_groups_ = BKE_mesh_calc_smoothgroups(mesh_edges_.size(),
mesh_polys_.data(),
mesh_polys_.size(),
mesh_loops_.data(),

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@ -93,8 +93,7 @@ static void rna_Mesh_calc_smooth_groups(
*r_poly_group_len = mesh->totpoly;
const bool *sharp_edges = (const bool *)CustomData_get_layer_named(
&mesh->edata, CD_PROP_BOOL, "sharp_edge");
*r_poly_group = BKE_mesh_calc_smoothgroups(BKE_mesh_edges(mesh),
mesh->totedge,
*r_poly_group = BKE_mesh_calc_smoothgroups(mesh->totedge,
BKE_mesh_polys(mesh),
mesh->totpoly,
BKE_mesh_loops(mesh),