forked from blender/blender
me-main #1
@ -229,7 +229,6 @@ void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigne
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void BKE_mesh_smooth_flag_set(struct Mesh *me, bool use_smooth);
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void BKE_mesh_auto_smooth_flag_set(struct Mesh *me, bool use_auto_smooth, float auto_smooth_angle);
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/**
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* Used for unit testing; compares two meshes, checking only
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* differences we care about. should be usable with leaf's
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