forked from blender/blender
me-main #1
@ -109,7 +109,7 @@ extern "C" char build_hash[];
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#include <cerrno>
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char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
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const char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
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{
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int layer_index = CustomData_get_layer_index(data, type);
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if (layer_index < 0) {
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@ -119,7 +119,7 @@ char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int
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return data->layers[layer_index + n].name;
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}
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char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
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const char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
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{
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/* get the layer index of the active layer of type */
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int layer_index = CustomData_get_active_layer_index(data, type);
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@ -312,7 +312,7 @@ static bool collect_vertex_counts_per_poly(Mesh *me,
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return is_triangulated;
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}
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std::string GeometryExporter::makeVertexColorSourceId(std::string &geom_id, char *layer_name)
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std::string GeometryExporter::makeVertexColorSourceId(std::string &geom_id, const char *layer_name)
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{
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std::string result = getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + "-" +
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layer_name;
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@ -390,7 +390,7 @@ void GeometryExporter::create_mesh_primitive_list(short material_index,
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int map_index = 0;
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for (int a = 0; a < totlayer_mcol; a++) {
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char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
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const char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
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COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
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makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
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(has_uvs) ? 3 : 2, /* all color layers have same index order */
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@ -489,7 +489,7 @@ void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
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COLLADASW::FloatSourceF source(mSW);
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char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
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const char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
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std::string layer_id = makeVertexColorSourceId(geom_id, layer_name);
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source.setId(layer_id);
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@ -87,7 +87,7 @@ class GeometryExporter : COLLADASW::LibraryGeometries {
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std::string getIdBySemantics(std::string geom_id,
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COLLADASW::InputSemantic::Semantics type,
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std::string other_suffix = "");
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std::string makeVertexColorSourceId(std::string &geom_id, char *layer_name);
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std::string makeVertexColorSourceId(std::string &geom_id, const char *layer_name);
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COLLADASW::URI getUrlBySemantics(std::string geom_id,
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COLLADASW::InputSemantic::Semantics type,
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@ -44,7 +44,7 @@ void InstanceWriter::add_material_bindings(COLLADASW::BindMaterial &bind_materia
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int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_PROP_FLOAT2);
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for (int b = 0; b < num_layers; b++) {
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if (!active_uv_only || b == active_uv_index) {
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char *name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_FLOAT2, b);
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const char *name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_FLOAT2, b);
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im.push_back(COLLADASW::BindVertexInput(name, "TEXCOORD", map_index++));
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}
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}
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@ -1076,7 +1076,7 @@ static std::string bc_get_active_uvlayer_name(Mesh *me)
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{
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int num_layers = CustomData_number_of_layers(&me->ldata, CD_PROP_FLOAT2);
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if (num_layers) {
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char *layer_name = bc_CustomData_get_active_layer_name(&me->ldata, CD_PROP_FLOAT2);
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const char *layer_name = bc_CustomData_get_active_layer_name(&me->ldata, CD_PROP_FLOAT2);
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if (layer_name) {
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return std::string(layer_name);
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}
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@ -1101,7 +1101,7 @@ static std::string bc_get_uvlayer_name(Mesh *me, int layer)
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{
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int num_layers = CustomData_number_of_layers(&me->ldata, CD_PROP_FLOAT2);
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if (num_layers && layer < num_layers) {
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char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_FLOAT2, layer);
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const char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_FLOAT2, layer);
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if (layer_name) {
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return std::string(layer_name);
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}
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@ -125,8 +125,8 @@ extern Mesh *bc_get_mesh_copy(BlenderContext &blender_context,
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extern Object *bc_get_assigned_armature(Object *ob);
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extern bool bc_has_object_type(LinkNode *export_set, short obtype);
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extern char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
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extern char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
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extern const char *bc_CustomData_get_layer_name(const CustomData *data, int type, int n);
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extern const char *bc_CustomData_get_active_layer_name(const CustomData *data, int type);
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extern void bc_bubble_sort_by_Object_name(LinkNode *export_set);
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/**
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