forked from blender/blender
me-main #1
@ -538,6 +538,11 @@ static bNodeSocket *determine_socket_to_view(bNode &node_to_view)
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/* This socket is linked to a deactivated viewer, the viewer should be activated. */
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return socket;
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}
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if (socket->type == SOCK_GEOMETRY && (target_node.flag & NODE_DO_OUTPUT)) {
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/* Skip geometry sockets connected to viewer nodes when deciding whether to cycle through
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* outputs. */
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continue;
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}
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last_linked_socket_index = socket->index();
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}
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}
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