me-main #1

Merged
Nate Rupsis merged 123 commits from me-main into main 2023-02-13 18:39:11 +01:00
Showing only changes of commit 6ea3fdebc8 - Show all commits

View File

@ -260,7 +260,7 @@ void ShadowPass::ShadowView::compute_visibility(ObjectBoundsBuf &bounds,
GPU_shader_uniform_1b(shader, "force_fail_method", force_fail_method_); GPU_shader_uniform_1b(shader, "force_fail_method", force_fail_method_);
GPU_shader_uniform_3fv(shader, "shadow_direction", light_direction_); GPU_shader_uniform_3fv(shader, "shadow_direction", light_direction_);
GPU_uniformbuf_bind(extruded_frustum_, GPU_uniformbuf_bind(extruded_frustum_,
GPU_shader_get_uniform_block(shader, "extruded_frustum")); GPU_shader_get_uniform_block_binding(shader, "extruded_frustum"));
GPU_storagebuf_bind(bounds, GPU_shader_get_ssbo(shader, "bounds_buf")); GPU_storagebuf_bind(bounds, GPU_shader_get_ssbo(shader, "bounds_buf"));
if (current_pass_type_ == ShadowPass::FORCED_FAIL) { if (current_pass_type_ == ShadowPass::FORCED_FAIL) {
GPU_storagebuf_bind(visibility_buf_, GPU_shader_get_ssbo(shader, "visibility_buf")); GPU_storagebuf_bind(visibility_buf_, GPU_shader_get_ssbo(shader, "visibility_buf"));