forked from blender/blender
me-main #1
@ -4407,7 +4407,7 @@ float ANIM_UI_get_channel_step(void)
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float ANIM_UI_get_channels_total_height(View2D *v2d, const int item_count)
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{
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return ANIM_UI_get_first_channel_top(v2d) + ANIM_UI_get_channel_step() * (item_count + 1);
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return -ANIM_UI_get_first_channel_top(v2d) + ANIM_UI_get_channel_step() * (item_count + 1);
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}
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float ANIM_UI_get_channel_name_width(void)
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