forked from blender/blender
me-main #1
@ -97,8 +97,9 @@ MINLINE float saacos(float fac);
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MINLINE float saasin(float fac);
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MINLINE float saasin(float fac);
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MINLINE float sasqrt(float fac);
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MINLINE float sasqrt(float fac);
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MINLINE float interpf(float a, float b, float t);
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/* Compute linear interpolation (lerp) between origin and target. */
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MINLINE double interpd(double a, double b, double t);
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MINLINE float interpf(float target, float origin, float t);
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MINLINE double interpd(double target, double origin, double t);
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MINLINE float ratiof(float min, float max, float pos);
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MINLINE float ratiof(float min, float max, float pos);
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MINLINE double ratiod(double min, double max, double pos);
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MINLINE double ratiod(double min, double max, double pos);
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