me-main #1

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Nate Rupsis merged 123 commits from me-main into main 2023-02-13 18:39:11 +01:00
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@ -105,7 +105,7 @@ GPUShader *BlenderFallbackDisplayShader::bind(int width, int height)
/* Bind shader now to enable uniform assignment. */
GPU_shader_bind(shader_program_);
float slot = 0;
int slot = 0;
GPU_shader_uniform_int_ex(shader_program_, image_texture_location_, 1, 1, &slot);
float size[2];
size[0] = width;