forked from blender/blender
me-main #1
@ -1464,7 +1464,8 @@ static void std_node_socket_interface_draw(bContext * /*C*/, uiLayout *layout, P
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}
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}
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uiItemR(layout, ptr, "hide_value", DEFAULT_FLAGS, nullptr, 0);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "hide_value", DEFAULT_FLAGS, nullptr, 0);
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const bNodeTree *node_tree = reinterpret_cast<const bNodeTree *>(ptr->owner_id);
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if (sock->in_out == SOCK_IN && node_tree->type == NTREE_GEOMETRY) {
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