- Chicago
- https://blunder.training/
-
I do stuff, and sometimes things. Working as a developer / contributor in the Animation & Rigging module.
I love learning, and teaching. So feel free to hit me up in blender chat if you want to learn how to develop blender!
- Joined on
2021-11-11
Block a user
3c621876cc
forgot to add in ANIMFILTER_FCURVESONLY to filter
65e8b21a95
Fix #109525: Improved Win32 Repeat Key Filtering
75658109be
Fix #109630: Grave and Single Quote keys not being detected on MacOS
b7a119c785
Fix #40059: Use Modifier Keys Between Windows on Win32
bf93fb0f46
Fix (unreported) incorrect behavior of liboverride hierarchy fixing code.
04004e9c7e
refactoring space action to use UI_view2d_curRect_clamp_y method
18b3f0c776
Merge branch 'main' into NLA-clamp-scroll
9a879b27b3
Cleanup: Fix macOS build error, move set performance test out of header
75322803df
Cleanup: move more editors folders to c++
c284555d03
Cleanup: improve 'view3d_opengl_read_Z_pixels' comment
04004e9c7e
refactoring space action to use UI_view2d_curRect_clamp_y method
18b3f0c776
Merge branch 'main' into NLA-clamp-scroll
9a879b27b3
Cleanup: Fix macOS build error, move set performance test out of header
75322803df
Cleanup: move more editors folders to c++
c284555d03
Cleanup: improve 'view3d_opengl_read_Z_pixels' comment
Inclusive bounds for VertexWeightEdit?
Nate Rupsis
deleted branch vertext-weights-inclusive from nrupsis/blender
2023-07-12 17:53:00 +02:00
Animation: Make Vertex Weight Edit modifier inclusive
4e1dbd5900
cleaning up auto format
eccb503c94
versioning number bump
057a0ac6f4
Merge branch 'main' into vertext-weights-inclusive
31eb070486
versioning moves fast
bc41c41f81
getting ready to commit
20e4538571
fixing formatting issues from syncing with main
8404b0c270
Merge branch 'main' into vertext-weights-inclusive
213204c229
Cycles: Change sun lamp to have uniform intensity at high angles
9fe87646d5
Cycles: replace spot light disk sampling with sphere sampling
482211b7e0
Fix wrong conversion from power to radiance of area lights
Animation: Make Vertex Weight Edit modifier inclusive
This change doesn't impact the exclusive to inclusive, however it is required for the versioning code to work. Should the whole versioning bit be moved into a new PR/commit?
Animation: Make Vertex Weight Edit modifier inclusive
Talked about this in last weeks Animation & Rigging module. Removing the default_weight == threshold
checks.
493f7942bb
resolve merge conflicts & PR feedback
6ac86d0e81
Workbench Next: Release overlay depth shader
3d62888ed6
Workbench Next: Fix Overlay composition
6335af74f2
Workbench Next: Fix transparent depth
b96c15172b
Cycles: remove Point Density Texture support for surfaces
Animation: Vertically locking the NLA so it doesn't scroll to infinity
Since this functionality is duplicated, it should probably be moved into it's own function...
Animation: Vertically locking the NLA so it doesn't scroll to infinity