- Chicago
- https://blunder.training/
-
I do stuff, and sometimes things. Working as a developer / contributor in the Animation & Rigging module.
I love learning, and teaching. So feel free to hit me up in blender chat if you want to learn how to develop blender!
- Joined on
2021-11-11
Block a user
Animation: Make Vertex Weight Edit modifier inclusive
Hi @lichtwerk, yep! At the moment this is exactly what you have. However, in the Animation / Rigging module meeting, we discussed adding some versioning code to 4.0 to preserve backwards…
WIP: Area Editor Cycling
This is pretty neat!
As someone who doesn't just navigation all that often, I won't comment on the utility if it (I'm sure others will love it!)
A few things to note while testing it…
Animation: Make Vertex Weight Edit modifier inclusive
Note: From module meeting, on the versioning we should bump +- to the most significant floating point number in the versioning code.
WIP: making weights inclusive
5067e7900d
making weights inclusive
55b20cef43
Workbench Next: Add missing texture usage flags
0897be8bb7
EEVEE Next: Ensure correct material settings are used
fc854fc252
Transform: remove precision modification upon starting navigation
393da5df78
Cleanup: Remove redundant object fetch in MNEE
fe8d145684
resolve merge conflict
c6497c55dd
fix NLA track juming to index 0 on invalid transform. PR comments
4375461b98
Merge branch 'main' into NLA-vertical-shuffle-core
1d9aaf7a4d
Merge branch 'blender-v3.6-release'
c0e61afc05
GPU: Make ShaderInterface.debug_print const
5ed40f3a83
Merge branch 'blender-v3.6-release'
9fac4085af
Changes will now target 4.0
f9ec539a51
Merge branch 'blender-v3.6-release'
24ca886ac0
Revert "Animation: Update NLA "TAB" tweak mode to be full stack evaluation"
Animation: Updating NLA full stack / lower stack "TAB" keyboard shortcut