Nate Rupsis nrupsis
  • Chicago
  • https://blunder.training/
  • I do stuff, and sometimes things. Working as a developer / contributor in the Animation & Rigging module.

    I love learning, and teaching. So feel free to hit me up in blender chat if you want to learn how to develop blender!

  • Joined on 2021-11-11
Nate Rupsis pushed to parent-space at nrupsis/blender 2023-04-03 20:38:21 +02:00
928e06c5e1 7 was not a lucky number
Nate Rupsis pushed to parent-space at nrupsis/blender 2023-04-03 20:22:31 +02:00
cc12f1461d Child with local location now uses bone local. Clean up comments to reflect changes
b29915e4ca Merge branch 'main' into parent-space
e7f395dd20 Nodes: Add dropdown to select group socket subtype
4cb670e68f Fix #105148: Cycles Metal memory leak on AMD GPU
7a1ec82af4 Cleanup: Remove poly normal writing
Compare 235 commits »
Nate Rupsis commented on pull request blender/blender#104724 2023-04-03 19:23:11 +02:00
Animation: Add in Parent space alignment option to the Transform Orientation gizmo

Note: Download version for Child bone always using parent space, regardless of Local location settings.

Nate Rupsis deleted branch NLA-horizontal-shuffle from nrupsis/blender 2023-04-03 17:10:53 +02:00
Nate Rupsis merged pull request blender/blender#105532 2023-04-03 17:10:51 +02:00
Animation: Allow NLA strips to be horizontally shuffled
Nate Rupsis pushed to main at blender/blender 2023-04-03 17:10:51 +02:00
8833f5dbf9 Animation: Allow NLA strips to be horizontally shuffled
Nate Rupsis pushed to NLA-horizontal-shuffle at nrupsis/blender 2023-03-31 18:51:10 +02:00
077a776ebb resolving merge conflict in nla_draw
7d548b5735 Refactor: Cleaning up NLA Draws Non_solo boolean option
0187943a3d Animation: Weight Paint select more/less for faces
0d1a0cb453 Animation: Weight Paint select more/less for vertices
0face8bd22 Fix #105912: Texture paint removes evaluated mesh attributes
Compare 25 commits »
Nate Rupsis deleted branch NLA_draw_solo from nrupsis/blender 2023-03-31 17:49:41 +02:00
Nate Rupsis pushed to main at blender/blender 2023-03-31 17:49:39 +02:00
7d548b5735 Refactor: Cleaning up NLA Draws Non_solo boolean option
Nate Rupsis merged pull request blender/blender#106119 2023-03-31 17:49:39 +02:00
Refactor: Cleaning up NLA Draws Non_solo boolean option
Nate Rupsis pushed to NLA_draw_solo at nrupsis/blender 2023-03-31 17:31:45 +02:00
1cbb569563 Merge branch 'main' into NLA_draw_solo
0187943a3d Animation: Weight Paint select more/less for faces
0d1a0cb453 Animation: Weight Paint select more/less for vertices
0face8bd22 Fix #105912: Texture paint removes evaluated mesh attributes
7775fecb14 Animation: Graph Editor - grey out area outside of normalization range
Compare 140 commits »
Nate Rupsis pushed to NLA_draw_solo at nrupsis/blender 2023-03-31 16:44:16 +02:00
82d3a80fb7 comment cleanup
Nate Rupsis commented on pull request blender/blender#106119 2023-03-30 23:25:57 +02:00
Refactor: Cleaning up NLA Draws Non_solo boolean option

So I believe that it no track is, then all tracks are considered to be "solo".

Nate Rupsis pushed to NLA-horizontal-shuffle at nrupsis/blender 2023-03-30 18:00:11 +02:00
2de0b856c3 cleaning up comments, flipping boolean return type to make more sense, and removing magic number
c618aa5860 Merge branch 'main' into NLA-horizontal-shuffle
bdc3f1581d Fix #106261: When geometry output is viewed the cycling operator picks wrong sockets.
8785862ee4 Replace install-deps bash script by a python one, and only handle distro packages.
be733c240e Animation: Insert Keyframe only on active FCurve
Compare 86 commits »
Nate Rupsis pushed to NLA-horizontal-shuffle at nrupsis/blender 2023-03-28 19:37:28 +02:00
959bce095b PR comments. Remove Doxygen comments, removed unneeded variables, slight error logic clean up
Nate Rupsis commented on pull request blender/blender#105532 2023-03-28 17:27:27 +02:00
Animation: Allow NLA strips to be horizontally shuffled

Would it make more sense to have a <= condition in the for loop, and use the same iter_max variable for both conditional checks? I.e

Nate Rupsis commented on pull request blender/blender#105532 2023-03-28 17:27:27 +02:00
Animation: Allow NLA strips to be horizontally shuffled

I think the boolean return type is more expressive, and arguably more readable (with an informative comment on the function)

Nate Rupsis commented on pull request blender/blender#105532 2023-03-28 17:27:27 +02:00
Animation: Allow NLA strips to be horizontally shuffled

oop, nope that was a dumb mistake on my part. Should be a continue.