Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-eevee-probes-display at pragma37/blender 2023-10-31 19:54:59 +01:00
6d05cef767 Fix alpha
248c1fd298 Planar probes
Compare 2 commits »
Miguel Pozo commented on pull request blender/blender#114176 2023-10-31 17:51:21 +01:00
EEVEE-Next: Per probe viewport display

I think it's missing the plane light probe display.

Yes, I didn't know that one had to be implemented too!

Miguel Pozo commented on pull request blender/blender#114176 2023-10-31 17:50:38 +01:00
EEVEE-Next: Per probe viewport display

I would go with show_data_display_size, to avoid breaking the Python API.

Miguel Pozo pushed to main at blender/blender 2023-10-30 19:15:40 +01:00
2fc17f5afc FIx: Workbench: Shadow debug mode
Miguel Pozo pushed to pull-extend-bbox at pragma37/blender 2023-10-30 18:53:22 +01:00
Miguel Pozo pushed to pull-extend-bbox at pragma37/blender 2023-10-30 18:35:18 +01:00
104e54d1e3 Rename culling_bounds_extra to inflate_bounds
4adae18285 Revert "Move setting to material"
Compare 2 commits »
Miguel Pozo pushed to pull-eevee-shadow-settings at pragma37/blender 2023-10-30 17:36:57 +01:00
1c7751f0f8 Cleanup
Miguel Pozo pushed to pull-eevee-shadow-settings at pragma37/blender 2023-10-30 17:32:40 +01:00
689bc1e7de Merge Cycles property
1bb0c34297 Fix default
Compare 2 commits »
Miguel Pozo commented on pull request blender/blender#113980 2023-10-30 15:58:14 +01:00
EEVEE-Next: New shadow settings

I think having 2 different Python properties that change the same flag is going to be quite confusing for Python users.

Miguel Pozo commented on pull request blender/blender#114200 2023-10-30 15:39:47 +01:00
EEVEE-Next: Add Inflate Bounds option

I am a bit unsure if we want this to be on the material. I think it depends much on the geometry.

The amount of displacement is always driven by the material itself (unless using an attribute…

Miguel Pozo pushed to pull-eevee-probes-display at pragma37/blender 2023-10-27 20:02:44 +02:00
200e5bfaa3 Add reflection probes viewport display
Miguel Pozo created pull request blender/blender#114200 2023-10-27 16:58:03 +02:00
EEVEE-Next: Add Inflate Bounds option
Miguel Pozo pushed to pull-extend-bbox at pragma37/blender 2023-10-27 16:46:59 +02:00
de2502b700 Move setting to material
9177ac2601 Inflate Bounds
Compare 2 commits »
Miguel Pozo created branch pull-extend-bbox in pragma37/blender 2023-10-26 20:52:28 +02:00
Miguel Pozo pushed to pull-extend-bbox at pragma37/blender 2023-10-26 20:52:28 +02:00
bd22889e1d Inflate Bounds
fbb3726f68 GPv3: Menus updates
d7c2ef16fe Merge branch 'blender-v4.0-release'
c50b682858 Fix #114156: animation player assert on launch on macOS
b5a9cad252 Merge branch 'blender-v4.0-release'
Compare 7 commits »
Miguel Pozo created pull request blender/blender#114176 2023-10-26 18:04:38 +02:00
EEVEE-Next: Per Volume Probe viewport display options
Miguel Pozo commented on pull request blender/blender#114150 2023-10-26 17:52:51 +02:00
EEVEE-Next: Make Ambient Occlusion Pass use Horizon Scan

IIRC, some preprocessors freak out when there's a directive and a comment in the same line.

Miguel Pozo suggested changes for blender/blender#114150 2023-10-26 17:52:51 +02:00
EEVEE-Next: Make Ambient Occlusion Pass use Horizon Scan

I've only skimmed the actual scan implementation, but the results look fine, so I'd assume it's fine. XD

Miguel Pozo commented on pull request blender/blender#114150 2023-10-26 17:52:50 +02:00
EEVEE-Next: Make Ambient Occlusion Pass use Horizon Scan

I haven't really noticed any visual issues.

Miguel Pozo commented on pull request blender/blender#114150 2023-10-26 17:52:49 +02:00
EEVEE-Next: Make Ambient Occlusion Pass use Horizon Scan

Since 80a8368b88, there's no way to set the AO distance from the UI!