It's hard to measure, but I'm pretty sure it won't hurt. Another reason for doing this is to ensure Framebuffers don't change their attachments from sample to sample (since they will if the order…
To ensure the values are uint8_t
.
I could enum StencilBits: unsigned char
instead, but then you lose they leak into the parent namespace.
Or use an enum class, but then you need custom…
If you are using TAAx16, for example, the engine is going to acquire smaa_edge_tx_
for the first 5 samples, but not for the rest.
So, in sample 13, the texture is going to be released from the…
@Michael-Parkin-White-Apple I can't reproduce it. Whatever the issue is, it should be dependent only on the view/projection matrix, not the scene objects. If you paste here the view and…
Awesome! Thanks for checking.