Or delete the zone from the test file in an older version and add them back in the new version.
Yeah... I was going to do this. I was just hoping for an easier fix. Thanks!
Ah, I see. If there's some implicit operation done in the zone end, or you can modify values by reference (not doable in shader nodes), then it can make sense to use only the zone end.
I've…
Does this mean Metal has built-in assert support and we're replacing it with our own implementation?
@JacquesLucke Thanks, I'll do that.
main thing I wonder there right now is whether it supports nested zones.
Yes, it does. It also supports "incomplete" zones (ie. only the zone begin or…
@JacquesLucke If you have time, could you take a look at the zones implementation? I've mostly copy-pasted your code for geometry nodes zones.
Note that this is going to be merged into an…
Regardless of the method used to render the shadows, I don't think we have to be limited to any fixed number. At 1 bit per shadow we could store a lot more than 32 without too much memory…