Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo deleted branch pull-light-loops from pragma37/blender 2024-11-05 16:11:15 +01:00
Miguel Pozo merged pull request blender/blender#129402 2024-11-05 16:11:11 +01:00
NPR: Light Loop Zones
Miguel Pozo pushed to npr-prototype at blender/blender 2024-11-05 16:11:10 +01:00
1e9c5d334a NPR: Light Loop & Repeat Zones
Miguel Pozo closed pull request blender/blender#128862 2024-11-05 16:09:22 +01:00
NPR: Shader Nodes Repeat Zone
Miguel Pozo commented on pull request blender/blender#129402 2024-11-05 15:57:39 +01:00
NPR: Light Loop Zones

Or delete the zone from the test file in an older version and add them back in the new version.

Yeah... I was going to do this. I was just hoping for an easier fix. Thanks!

Miguel Pozo commented on pull request blender/blender#129402 2024-11-05 15:35:03 +01:00
NPR: Light Loop Zones

Ah, I see. If there's some implicit operation done in the zone end, or you can modify values by reference (not doable in shader nodes), then it can make sense to use only the zone end.

I've…

Miguel Pozo pushed to pull-light-loops at pragma37/blender 2024-11-05 15:22:09 +01:00
463d1acba1 Split NodeShaderZoneItem into Repeat/LightLoopItem
aabb35f307 Use zone_type_by_node_type
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Miguel Pozo approved blender/blender#129728 2024-11-04 17:18:12 +01:00
GPU: Add support for shader assert

Yay! :)

Miguel Pozo commented on pull request blender/blender#129728 2024-11-04 17:18:11 +01:00
GPU: Add support for shader assert

Does this mean Metal has built-in assert support and we're replacing it with our own implementation?

Miguel Pozo commented on pull request blender/blender#129402 2024-11-04 16:38:15 +01:00
NPR: Light Loop Zones

This is invalid in geometry nodes.

Ooops! You're right, but it doesn't show any warning in the UI: imagen

Miguel Pozo commented on pull request blender/blender#129402 2024-11-04 16:31:37 +01:00
NPR: Light Loop Zones

@JacquesLucke Thanks, I'll do that.

main thing I wonder there right now is whether it supports nested zones.

Yes, it does. It also supports "incomplete" zones (ie. only the zone begin or…

Miguel Pozo commented on pull request blender/blender#129402 2024-11-04 16:03:22 +01:00
NPR: Light Loop Zones

@JacquesLucke If you have time, could you take a look at the zones implementation? I've mostly copy-pasted your code for geometry nodes zones.

Note that this is going to be merged into an…

Miguel Pozo pushed to pull-light-loops at pragma37/blender 2024-11-04 15:51:10 +01:00
e156e97531 Merge branch 'npr-prototype' into pull-light-loops
4ee780b99f Merge branch 'main' into npr-prototype
cf8c0f9703 Populate the default npr node tree
2e4da3bf60 Cleanup: Reduce indentation in UI panel function
f59b39812b Cleanup: Remove empty namespace section in BKE_paint_bvh.hh
Compare 197 commits »
Miguel Pozo pushed to pull-npr-probes at pragma37/blender 2024-11-04 15:49:18 +01:00
782b303779 Fix planar probe background
37a79eb6ac Merge branch 'npr-prototype' into pull-npr-probes
4ee780b99f Merge branch 'main' into npr-prototype
cf8c0f9703 Populate the default npr node tree
2e4da3bf60 Cleanup: Reduce indentation in UI panel function
Compare 198 commits »
Miguel Pozo pushed to main at pragma37/.profile 2024-11-01 20:50:15 +01:00
47d641e598 Update reports/2024.md
Miguel Pozo pushed to npr-prototype at blender/blender 2024-11-01 20:41:30 +01:00
4ee780b99f Merge branch 'main' into npr-prototype
2e4da3bf60 Cleanup: Reduce indentation in UI panel function
f59b39812b Cleanup: Remove empty namespace section in BKE_paint_bvh.hh
4a08d48906 Refactor: Sculpt: Store active vert as int for multires
9b97ba1462 Cleanup: GPU: Avoid raw pointers for shader API strings
Compare 194 commits »
Miguel Pozo created pull request blender/blender#129698 2024-11-01 20:25:01 +01:00
WIP: NPR: Probes support
Miguel Pozo pushed to npr-prototype at blender/blender 2024-11-01 20:21:31 +01:00
cf8c0f9703 Populate the default npr node tree
863d255614 Switch between Object/NPR in on Tab/Ctrl+Tab
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Miguel Pozo pushed to pull-npr-probes at pragma37/blender 2024-11-01 16:31:53 +01:00
53169cc29b Remove NPR alpha blending
018feb67b8 Fix planar radiance alpha
cdc3be0a19 Clear planar radiance_tx
Compare 3 commits »
Miguel Pozo commented on issue blender/blender#129268 2024-10-31 23:27:24 +01:00
EEVEE: Improved deferred lighting efficiency

Regardless of the method used to render the shadows, I don't think we have to be limited to any fixed number. At 1 bit per shadow we could store a lot more than 32 without too much memory…