Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-workbench-opti at pragma37/blender 2023-09-29 21:13:19 +02:00
Miguel Pozo created branch pull-workbench-opti in pragma37/blender 2023-09-29 21:09:53 +02:00
Miguel Pozo pushed to pull-eevee-next-tests at pragma37/blender 2023-09-28 19:52:08 +02:00
59a9040b73 Update for eevee next settings
2713bb2b10 Merge branch 'main' into pull-eevee-next-tests
df63825cee Merge branch 'blender-v4.0-release'
18fcb9b3fb UI: Show Waiting Mouse Cursor While File Loading
007cea4653 Anim: rename the 'Skeleton' panel to 'Pose'
Compare 660 commits »
Miguel Pozo commented on pull request blender/blender#112544 2023-09-28 19:08:21 +02:00
EEVEE-Next: Fix DupliObject ObjectKey

I've removed all the potentially unsafe changes. We can take another look at it if we find it being a bottleneck.

Miguel Pozo pushed to pull-eevee-next-fix-ob-key at pragma37/blender 2023-09-28 19:07:05 +02:00
36ddf70f10 Remove outdate comment.
Miguel Pozo pushed to pull-eevee-next-fix-ob-key at pragma37/blender 2023-09-28 19:02:39 +02:00
ce418131e4 Merge branch 'main' into pull-eevee-next-fix-ob-key
9873d204c4 Merge branch 'main' into pull-eevee-next-fix-ob-key
afe25e5688 Handle potential hash collisions
df63825cee Merge branch 'blender-v4.0-release'
18fcb9b3fb UI: Show Waiting Mouse Cursor While File Loading
Compare 469 commits »
Miguel Pozo created pull request blender/blender#113024 2023-09-28 17:19:05 +02:00
Fix #112164: Draw: Circle select tool low performance
Miguel Pozo created branch fix-112164 in pragma37/blender 2023-09-28 16:58:11 +02:00
Miguel Pozo pushed to fix-112164 at pragma37/blender 2023-09-28 16:58:11 +02:00
09e7dfc786 Only release textures from pool after n cycles
007cea4653 Anim: rename the 'Skeleton' panel to 'Pose'
b82f3e90ca Fix #112985: Outliner header context menu shows asset operators
66056fead0 Fix #112632: crash batch generating previews with Cycles
fff9da576c Anim: add overview of bone collections to bone property panel
Compare 10 commits »
Miguel Pozo deleted branch pull-eevee-next-ob-hide-probe from pragma37/blender 2023-09-26 20:37:26 +02:00
Miguel Pozo pushed to main at blender/blender 2023-09-26 20:37:25 +02:00
b56d39bdcc EEVEE-Next : Object visibility settings for probes
Miguel Pozo merged pull request blender/blender#112845 2023-09-26 20:37:24 +02:00
EEVEE-Next : Object visibility settings for probes
Miguel Pozo commented on pull request blender/blender#112544 2023-09-26 20:34:04 +02:00
EEVEE-Next: Fix DupliObject ObjectKey

I did it under the assumption that n bits hashes are supposed to be safe for sqrt(2^n) values. But I just realized that random_id is 32 bits, so that won't be enough.

Since the random_id

Miguel Pozo pushed to pull-eevee-next-ob-hide-probe at pragma37/blender 2023-09-26 20:26:39 +02:00
2e014d8df5 Rename
c1c755ca9a Merge branch 'main' into pull-eevee-next-ob-hide-probe
f07542d8cb EEVEE-Next: Fix Hair and Curves motion vectors
05a4609583 Python API: add specular tint texture support to node_shader_utils
049cb479b2 EEVEE-Next: Irradiance Grid clip distance and probe alignment
Compare 87 commits »
Miguel Pozo commented on pull request blender/blender#112425 2023-09-26 20:01:43 +02:00
EEVEE-Next: Fix Hair and Curves motion vectors

I think regardless of what structure manages the process, it should be done as part of the equivalent of DRW_render_object_iter. It could be part of the Draw Manager, or wrap the manager itself…

Miguel Pozo pushed to main at blender/blender 2023-09-26 19:55:56 +02:00
f07542d8cb EEVEE-Next: Fix Hair and Curves motion vectors
Miguel Pozo deleted branch pull-fix-curves-motion-blur from pragma37/blender 2023-09-26 19:55:56 +02:00
Miguel Pozo merged pull request blender/blender#112425 2023-09-26 19:55:55 +02:00
EEVEE-Next: Fix Hair and Curves motion vectors
Miguel Pozo pushed to pull-fix-curves-motion-blur at pragma37/blender 2023-09-26 19:51:08 +02:00
270077ab9d Merge branch 'main' into pull-fix-curves-motion-blur
a6536ca9c8 Fix: EEVEE-Next: Irradiance Grid minor fixes
2ed8df333b Fix Hydra not being disabled when USD library not found on Linux
c0a0de617c Hydra: export Blender shader nodes as MaterialX node graph
49eab72141 Fix #107030: return accurate action frame ranges from the Python API
Compare 301 commits »