Block a user
Workbench: Remove old implementation
dbc54c2ec0
Remove WORKBENCH_NEXT defines
217062b5ee
Remove next postfix
661a38665b
Remove old workbench files
731946bfe9
Rename BLENDER_WORKBENCH_NEXT to BLENDER_WORKBENCH
Miguel Pozo
pushed to pull-eevee-next-volumes-2-cleanup at pragma37/blender
2023-09-05 17:06:50 +02:00
71345adba4
Always initialize tilemap bounds
5da81c417f
Fix VolumeModule::draw_compute
Miguel Pozo
pushed to pull-eevee-next-volumes-2-cleanup at pragma37/blender
2023-09-05 16:00:29 +02:00
0fca6963fb
Merge branch 'main' into pull-eevee-next-volumes-2-cleanup
56ff55ed09
Cycles: oneAPI: Resolve an compilation error in assert
fa9e3e38d7
Metal: Compute bind state cleanup and debugging
c375e9725f
GPU: Add support for memoryless textures
109bc2d416
GPU: Add imageStoreFast for increased write performance
Glitchy viewport render animation
Fix #111699: Remove deleted interface from the VAO cache
Miguel Pozo
pushed to pull-rename-BLENDER_WORKBENCH_NEXT at pragma37/blender
2023-09-04 17:42:28 +02:00
05161f82fa
Rename BLENDER_WORKBENCH_NEXT to BLENDER_WORKBENCH
Miguel Pozo
created branch pull-rename-BLENDER_WORKBENCH_NEXT in pragma37/blender
2023-09-04 17:42:28 +02:00
Glitchy viewport render animation
For whatever reason I'm now able to reproduce it consistently.
The GPU debug shows this error on glitched meshes:
ERROR (gpu.debug): Workbench > Opaque.Gbuffer > MeshMaterial : GL_INVALID_OPE…
Fix #111699: Remove deleted interface from the VAO cache
2eb2d1c8c0
Remove deleted interface from VAO interface cache
56ff55ed09
Cycles: oneAPI: Resolve an compilation error in assert
fa9e3e38d7
Metal: Compute bind state cleanup and debugging
c375e9725f
GPU: Add support for memoryless textures
109bc2d416
GPU: Add imageStoreFast for increased write performance
Glitchy viewport render animation
Thank you for taking the time to test it. It's weird that it happens only on Workbench Next, I would expect it to be related to the Draw Manager.
Are you able to reproduce this more reliably…