Block a user
b2e4d81b7a
DeferredProbePipeline NPR support
746febb0ee
cubemap_face_views_
1db240c9fa
Texture View workarounds
EEVEE: Improved deferred lighting efficiency
One note about the 32 lights limit. If instead of having one global index for each shadow we do something like:
shadow_index = 0
for l in lights:
if light_attenuation_surface(l, P, N)…
NPR: Multi-layer refraction
Fix #129019: Prevent render engine changes while rendering
@ChengduLittleA I would add a BKE_report
to inform the user they can't switch while rendering.
@fclem Can you take a look at this?
Miguel Pozo
created branch pull-npr-multilayer-refraction in pragma37/blender
2024-10-29 18:11:58 +01:00
fd09943019
Fixes
207186d9f2
ShaderKey and PipelineModule
27cedc596b
DeferredPipeline::refraction_layers_
3082606ecb
refraction_layer_index
32da78dbce
Merge branch 'npr-prototype' into pull-light-loops
d1b2f8b434
Merge branch 'main' into npr-prototype
9ebdd49f39
Fix: Only compact if index is a ratio of the number of paths
f5d25da4a4
Merge branch 'blender-v4.3-release'
ef0e53d12b
Fix: Exception with "Move to Nodes" and no geometry output
d1b2f8b434
Merge branch 'main' into npr-prototype
9ebdd49f39
Fix: Only compact if index is a ratio of the number of paths
f5d25da4a4
Merge branch 'blender-v4.3-release'
ef0e53d12b
Fix: Exception with "Move to Nodes" and no geometry output
3f464b9f14
Fix: Compositor RGB Curve factor input has wrong range
WIP: NPR: Light Loop Zones