Block a user
53d1ce8d8b
Merge branch 'main' into pull-improve-shader-cache
f9eaf43ae0
Refactor: Make Pose Copy code use new PartialWriteContext.
ccc5922ece
GPv3: Add "Set Curve Resolution" operator
752fad886a
Fix #125312: Drawings not cleared after last layer is removed
7d54e428e4
Fix: GPv3: Crash when changing the active layer
Crash: Display wireframe in object mode on subdivided mesh with a lone edge
The better fix is probably to split the common_subdiv_ibo_lines_comp.glsl shader into loose and non-loose versions, practically nothing is shared there anyway.
Removing the unused binds for…
color mix and mix shader not working in world shader
Regression: The Mix RGB node produces unexpected results in the World Shader
Miguel Pozo
deleted branch pull-render-progress-info from pragma37/blender
2024-07-22 13:18:53 +02:00
Eevee Next missing render frame progress in stdout
Fix #124876: EEVEE: Missing render frame progress in stdout
Fix #124876: EEVEE: Missing render frame progress in stdout
Because the code doesn't really work, since the render thread is blocking everything. I've just added it for future reference, and I've moved your comment next to it.
Same for `RE_engine_test_b…
Miguel Pozo
pushed to pull-non-blocking-render-compilation at pragma37/blender
2024-07-19 20:10:00 +02:00
64813239b7
Workarounds for GPU_use_main_context_workaround
Cleanup: Remove unused
DRW_shader
functions