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Fix #111466: GPU: Ensure Textures are not added twice to the same FrameBuffer
4.0.0 Alpha - No shader storage buffer support
Ok, it looks like my fix didn't work because GPU_shader_storage_buffer_objects_support
is still checked when creating the Draw Manager: https://projects.blender.org/blender/blender/src/commit/605…
Miguel Pozo
deleted branch pull-workbench-fix-armature-in-front from pragma37/blender
2023-08-28 21:02:07 +02:00
Armature "In Front" doesn't work in Workbench-Next.
Fix #111561: Workbench-Next: Overlay in-front compositing
Miguel Pozo
deleted branch pull-eevee-next-transmittance-to-utils from pragma37/blender
2023-08-28 21:01:19 +02:00
EEVEE-Next: Move the transmittance LUT to the Utility Texture
Fix #111561: Workbench-Next: Overlay in-front compositing
Miguel Pozo
created branch pull-workbench-fix-armature-in-front in pragma37/blender
2023-08-28 19:53:24 +02:00
Miguel Pozo
pushed to pull-workbench-fix-armature-in-front at pragma37/blender
2023-08-28 19:53:24 +02:00
1977089877
Fix DefaultTextureList::depth_in_front
3acda70d8c
Fix: Workbench-Next: Viewport Image Render
5ba692898e
I18N/UI messages fixes.
60560c7da5
Cleanup: remove irrelevant comment in TreeElementModifier
a931c7e7b4
Writefile: Enable some checks systematically when writing blendfile.
4.0.0 Alpha - No shader storage buffer support
The debug output doesn't show any related info. If it's crashing, could you attach the crash report? https://docs.blender.org/manual/en/latest/troubleshooting/crash.html
Regression: VSE scene strips not working in 4.0 alpha?
Regression: VSE scene strips not working in 4.0 alpha?
It looks like this was caused by the same underlying issue fixed by 3acda70d8c81b0f5aab63bf931b2de2569b077f1.
It should be solved now.
4.0.0 Alpha - No shader storage buffer support
While there may be indeed a problem with the max supported number of SSBOs binding points per shader. (BTW, we should print that in the system info) This issue happens earlier, since the Next…