Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo merged pull request blender/blender#111531 2023-08-29 15:49:41 +02:00
Fix #111466: GPU: Ensure Textures are not added twice to the same FrameBuffer
Miguel Pozo commented on issue blender/blender#111587 2023-08-29 15:44:37 +02:00
4.0.0 Alpha - No shader storage buffer support

Ok, it looks like my fix didn't work because GPU_shader_storage_buffer_objects_support is still checked when creating the Draw Manager: https://projects.blender.org/blender/blender/src/commit/605

Miguel Pozo deleted branch pull-workbench-fix-armature-in-front from pragma37/blender 2023-08-28 21:02:07 +02:00
Miguel Pozo pushed to main at blender/blender 2023-08-28 21:02:07 +02:00
ee7e187b7f Fix #111561: Workbench-Next: Overlay in-front compositing
Miguel Pozo closed issue blender/blender#111561 2023-08-28 21:02:06 +02:00
Armature "In Front" doesn't work in Workbench-Next.
Miguel Pozo merged pull request blender/blender#111630 2023-08-28 21:02:05 +02:00
Fix #111561: Workbench-Next: Overlay in-front compositing
Miguel Pozo deleted branch pull-eevee-next-transmittance-to-utils from pragma37/blender 2023-08-28 21:01:19 +02:00
Miguel Pozo merged pull request blender/blender#111535 2023-08-28 21:01:16 +02:00
EEVEE-Next: Move the transmittance LUT to the Utility Texture
Miguel Pozo pushed to main at blender/blender 2023-08-28 21:01:16 +02:00
0fa8b099a5 EEVEE-Next: Move the transmittance LUT to the Utility Texture
Miguel Pozo created pull request blender/blender#111630 2023-08-28 19:58:48 +02:00
Fix #111561: Workbench-Next: Overlay in-front compositing
Miguel Pozo created branch pull-workbench-fix-armature-in-front in pragma37/blender 2023-08-28 19:53:24 +02:00
Miguel Pozo pushed to pull-workbench-fix-armature-in-front at pragma37/blender 2023-08-28 19:53:24 +02:00
1977089877 Fix DefaultTextureList::depth_in_front
3acda70d8c Fix: Workbench-Next: Viewport Image Render
5ba692898e I18N/UI messages fixes.
60560c7da5 Cleanup: remove irrelevant comment in TreeElementModifier
a931c7e7b4 Writefile: Enable some checks systematically when writing blendfile.
Compare 5 commits »
Miguel Pozo commented on issue blender/blender#111587 2023-08-28 19:25:19 +02:00
4.0.0 Alpha - No shader storage buffer support

The debug output doesn't show any related info. If it's crashing, could you attach the crash report? https://docs.blender.org/manual/en/latest/troubleshooting/crash.html

Miguel Pozo closed issue blender/blender#111555 2023-08-28 18:24:15 +02:00
Regression: VSE scene strips not working in 4.0 alpha?
Miguel Pozo commented on issue blender/blender#111555 2023-08-28 18:24:12 +02:00
Regression: VSE scene strips not working in 4.0 alpha?

It looks like this was caused by the same underlying issue fixed by 3acda70d8c81b0f5aab63bf931b2de2569b077f1.

It should be solved now.

Miguel Pozo pushed to main at blender/blender 2023-08-28 18:12:25 +02:00
3acda70d8c Fix: Workbench-Next: Viewport Image Render
Miguel Pozo commented on issue blender/blender#111587 2023-08-28 18:05:56 +02:00
4.0.0 Alpha - No shader storage buffer support

While there may be indeed a problem with the max supported number of SSBOs binding points per shader. (BTW, we should print that in the system info) This issue happens earlier, since the Next…

Miguel Pozo commented on pull request blender/blender#111616 2023-08-28 15:54:11 +02:00
WIP: Fix #111587

@blender-bot package

Miguel Pozo created pull request blender/blender#111616 2023-08-28 15:52:55 +02:00
WIP: Fix #111587