Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-eevee-next-volumes at pragma37/blender 2023-07-31 13:06:26 +02:00
97219e44a5 Cleanup: Use proper terminology for transmittance/extinction
f06a64d768 Cleanup: Rename image properties
2f52c6d5db Improve volume sampling
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Miguel Pozo pushed to pull-eevee-next-sculpt at pragma37/blender 2023-07-28 20:19:59 +02:00
3fba288ecf Initial implementation
f7130d98c4 GPv3: Select frames by column
088d7a0bdd UI: Activate view item on right click on nested button too
1fe45cef91 Fix broking popover refreshing
9cd60da3cb Refactor: extract code from dopesheet draw function
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Miguel Pozo created branch pull-eevee-next-sculpt in pragma37/blender 2023-07-28 20:19:59 +02:00
Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-28 16:26:48 +02:00
4ca9724dee Blue noise jitter
Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-27 23:44:57 +02:00
f196da100b Disable shadow tagging for unlit froxels
Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-27 17:35:28 +02:00
96da1a7117 Disable shadow tagging for unlit froxels
428d0efd45 Cleanup: Use proper terminology for transmittance/extinction
b471ac7dd0 Cleanup: Rename image properties
f50c11df43 Volume receive shadows
153a2d2ce4 Volume self-shadows
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Miguel Pozo pushed to pull-eevee-next-volumes-2-tmp at pragma37/blender 2023-07-27 15:39:53 +02:00
Miguel Pozo created branch pull-eevee-next-volumes-2-tmp in pragma37/blender 2023-07-27 15:39:53 +02:00
Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-26 19:49:35 +02:00
537558a7bf Directional shadow bias hack (tmp)
Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-26 19:45:04 +02:00
3213a7e821 Directional shadow bias hack (tmp)
f8749c5b0d World Volume tagging (tmp)
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Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-26 16:15:15 +02:00
7f0ed85121 tilemap_usage_volume_ps_
Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-25 19:53:12 +02:00
cb70a50a77 Improve volume smoothness
Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-25 19:46:53 +02:00
61602fbf71 Volume Shadow implementation
Miguel Pozo pushed to pull-eevee-next-volumes at pragma37/blender 2023-07-25 18:31:05 +02:00
aa8d4dd14e Fix volume compositing with transparent materials
fff3db83e6 Merge branch 'main' into pull-eevee-next-volumes
7158844424 EEVEE-Next: Irradiance Cache: Add manual trilinear weights
4e64b772f5 Cleanup: CMake: Modernize bf_windowmanager dependencies
f10fdcd0e8 Fix: Build issue with MSVC
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Miguel Pozo pushed to pull-eevee-next-volumes-2 at pragma37/blender 2023-07-25 18:30:08 +02:00
654663e8c8 Volume Objects receive shadows
9530ada997 Merge branch 'main' into pull-eevee-next-volumes-2
189fc24f1a Cleanup: Simplify removing curves in GP erasor stroke mode
78dba0bb17 Cleanup: Pass array references with spans in GP eraser
79d6d4c4fe I18N: updated UI translations from svn trunk (r6647).
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Miguel Pozo commented on pull request blender/blender#110386 2023-07-24 19:08:59 +02:00
EEVEE-Next: Irradiance Bake: Add validity based dilation

I have not looked too much into the code, but I tested it and I get non-deterministic results: <video src="/attachments/eced87ef-981f-43bd-98e2-574260321d52" title="irradiance-dilation.mp4"…

Miguel Pozo commented on pull request blender/blender#110355 2023-07-24 18:55:46 +02:00
EEVEE-Next: Irradiance Bake: Virtual Offset

Looks good!

Miguel Pozo commented on pull request blender/blender#110355 2023-07-24 18:55:45 +02:00
EEVEE-Next: Irradiance Bake: Virtual Offset

"to a recording location"?

Miguel Pozo commented on pull request blender/blender#110355 2023-07-24 18:55:45 +02:00
EEVEE-Next: Irradiance Bake: Virtual Offset

I would include offset or offset_lines in the name of the file. The same for the vertex shader.

Miguel Pozo commented on pull request blender/blender#110355 2023-07-24 18:55:44 +02:00
EEVEE-Next: Irradiance Bake: Virtual Offset

I think this should be abs(surf_dist) > search_radius.