Block a user
EEVEE-Next: Irradiance Bake: Virtual Offset
I would include offset
or offset_lines
in the name of the file. The same for the vertex shader.
ee0aadd927
Merge branch 'main' into pull-eevee-next-volumes
3525a0c070
Editors: move code to C++
1629eb61a1
GPv3: UI and RNA for layer opacity
7f905a0b06
Fix: EEVEE-Next: Make irradiance baking use world probe
46d60aacd8
Array Utils: Add
find_all_ranges
function
EEVEE Next: Overscan support
Miguel Pozo
pushed to pull-eevee-next-motion-blur-fixes at pragma37/blender
2023-07-20 15:43:06 +02:00
555a958e3f
Fix per-vertex motion blur in final renders
Miguel Pozo
pushed to pull-eevee-next-motion-blur-fixes at pragma37/blender
2023-07-19 19:04:30 +02:00
5c5e09612d
Fix per-vertex motion blur in final renders
cccb9e36fd
Fix motion blur when using temporal re-projection
0290177730
Fix VelocityModule::step_object_sync_render
5cb1184621
Fix motion blur step accumulation in final renders
b3e18003cb
Fix Velocity ObjectKeys in final renders
Miguel Pozo
pushed to pull-eevee-next-motion-blur-fixes at pragma37/blender
2023-07-19 18:58:23 +02:00
3c21d95b71
Fix per-vertex motion blur in final renders
56cc890d14
Fix motion blur when using temporal re-projection
3f44260b78
Fix VelocityModule::step_object_sync_render
3609114e13
Fix motion blur step accumulation in final renders
5a22023381
Fix Velocity ObjectKeys in final renders
Miguel Pozo
pushed to pull-eevee-next-motion-blur-fixes-2 at pragma37/blender
2023-07-19 17:30:39 +02:00
d17d714923
Fix final render per-vertex motion blur
Miguel Pozo
pushed to pull-eevee-next-motion-blur-fixes-2 at pragma37/blender
2023-07-18 19:08:20 +02:00
a6d1601f53
Fix motion blur when using temporal re-projection
c0ec7d3258
Merge branch 'main' into pull-eevee-next-motion-blur-fixes
548ff9dc8d
Cleanup: EEVEE Next: Clarify sampling rng functions usage
1c8f04f214
Fix #110155: Hiding entire overlay does not hide node previews
c275f4219f
Fix #110204: Anim Player draws non-uniformly scaled when resizing window