Miguel Pozo pragma37
  • Joined on 2018-04-26
Miguel Pozo pushed to pull-validate-merge-print-name at pragma37/blender 2023-05-29 20:18:44 +02:00
36b1f4402a Print overlapping resource on merge validation failure
Miguel Pozo pushed to pull-eevee-next-passes at pragma37/blender 2023-05-29 20:14:29 +02:00
1bc3bdc425 Cleanup
Miguel Pozo created pull request blender/blender#108398 2023-05-29 20:06:34 +02:00
WIP: EEVEE Next: Ambient Occlusion
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-29 19:34:31 +02:00
f5ab001261 Cleanup
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-29 19:17:05 +02:00
b456cf1b0b Per sample randomization
a9c45be063 AO node support
7e7e505b66 Fix overlap with HiZ buffer
Compare 3 commits »
Miguel Pozo pushed to pull-validate-merge-print-name at pragma37/blender 2023-05-26 20:50:57 +02:00
1b5f0e574c Print overlapping resource on merge validation failure
Miguel Pozo created branch pull-validate-merge-print-name in pragma37/blender 2023-05-26 20:50:57 +02:00
Miguel Pozo created branch pull-eevee-next-ao in pragma37/blender 2023-05-26 20:44:38 +02:00
Miguel Pozo pushed to pull-eevee-next-ao at pragma37/blender 2023-05-26 20:44:38 +02:00
7e726f93f6 Fix overlap with HiZ buffer
4f9885598a AO port initial state
55b20cef43 Workbench Next: Add missing texture usage flags
0897be8bb7 EEVEE Next: Ensure correct material settings are used
fc854fc252 Transform: remove precision modification upon starting navigation
Compare 7 commits »
Miguel Pozo commented on pull request blender/blender#108239 2023-05-25 19:04:25 +02:00
EEVEE Next: Image rendering and render passes fixes/improvements

The AOVs are first cleared by the World shader. The thing is, if the World shader outputs to the AOV but the Object doesn't, the Object is still supposed to clear the value written by the World…

Miguel Pozo pushed to main at blender/blender 2023-05-25 18:06:51 +02:00
55b20cef43 Workbench Next: Add missing texture usage flags
Miguel Pozo merged pull request blender/blender#108283 2023-05-25 18:02:01 +02:00
EEVEE Next: Ensure correct material settings are used
Miguel Pozo pushed to main at blender/blender 2023-05-25 18:02:00 +02:00
0897be8bb7 EEVEE Next: Ensure correct material settings are used
Miguel Pozo pushed to pull-fix-shaderkey at pragma37/blender 2023-05-25 17:44:33 +02:00
075bccc215 Revert "MaterialKey and ShaderKey improvements"
Miguel Pozo created pull request blender/blender#108283 2023-05-25 17:39:02 +02:00
EEVEE Next: Ensure correct material settings are used
Miguel Pozo pushed to pull-fix-shaderkey at pragma37/blender 2023-05-25 17:25:33 +02:00
ce507daa10 MaterialKey and ShaderKey improvements
d9c44442c8 Use Material::blend_flag for ShaderKey
a31875dab6 Cleanup: Fix warnings in Overlay Next
986ff5a3a4 Cleanup: Remove IndexRange::as_span() static array and cache
a50768616f Build: fix OpenBSD error in guardedalloc
Compare 10 commits »
Miguel Pozo created branch pull-fix-shaderkey in pragma37/blender 2023-05-25 17:25:33 +02:00
Miguel Pozo pushed to main at blender/blender 2023-05-25 15:52:18 +02:00
a31875dab6 Cleanup: Fix warnings in Overlay Next
Miguel Pozo pushed to pull-eevee-next-passes at pragma37/blender 2023-05-24 18:31:33 +02:00
14f0276628 Shadow render pass
Miguel Pozo created pull request blender/blender#108239 2023-05-24 18:22:35 +02:00
EEVEE Next: Image rendering and render passes fixes/improvements