Block a user
Overlay Next: Refactor
I think it's because the space type is not stored anywhere yet. You probably just forgot to add the TODO.
Just for reference, I haven't looked into most of the code yet. This is 99% your…
c4c3f9e7b3
Fix scenes without worlds or world nodes
4099758f8c
Merge branch 'main' into pull-eevee-next-volumes
12a9cbc6f2
Cleanup resolve info and add todo
73ce63772b
light_volume_light_vector -> light_shape_vector_get
0d7b1eb0e3
Remove unused globals, use updated naming conventions
Miguel Pozo
deleted branch pull-workbench-next-volumes from pragma37/blender
2023-05-16 16:56:37 +02:00
Workbench Next Volumes
60f5e72f1f
Reorder class layout
5eba5d9cd2
Remove implicit casting
327d87ef3d
cleanup
d6191e4d1d
Move implementation to its own file
e7cadb3045
Early out if the volume is opaque already
Miguel Pozo
deleted branch pull-fix-eevee-next-world from pragma37/blender
2023-05-16 15:07:02 +02:00
EEVEE Next: Fix crash on Scenes without a World
EEVEE Next: Fix crash on Scenes without a World
d8214bd1bf
EEVEE Next: Fix crash on Scenes without a World
676c6d8e9a
utm_source: use blender version as part of the URL
a15c637e63
Introduce utm_source=blender to urls pointing to blender.org
cbd838d077
Cleanup: Unify operators to use wm.url_open
fb584456e8
Revert "Fix #107759: Crash when running modal operator in load_post handler"
1d28e81235
Move pass implementation to SubsurfaceModule
e0d6c31af9
Move shader create info to its own file
5194b648c3
Code style
cfae033fcb
Fix gbuffer_ior_unpack
7dcfd4cd62
Fix texture negative ref count
EEVEE Next: Volumes
Still can`t mark conversations as resolved. All the feedback that I have not answered should be addressed now.
96483c8291
Move volume_z_to_view_z and view_z_to_volume_z to shader_shared
e114ee721f
return pass ptr from volume_sub_pass
09a3f0a991
Move World Volume pass to eevee_pipeline
fa1c043803
Cleanup: EEVEE Volume code style